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* This file includes polyfills needed by Angular and is loaded before the app.\n * You can add your own extra polyfills to this file.\n *\n * This file is divided into 2 sections:\n * 1. Browser polyfills. These are applied before loading ZoneJS and are sorted by browsers.\n * 2. Application imports. Files imported after ZoneJS that should be loaded before your main\n * file.\n *\n * The current setup is for so-called \"evergreen\" browsers; the last versions of browsers that\n * automatically update themselves. This includes Safari >= 10, Chrome >= 55 (including Opera),\n * Edge >= 13 on the desktop, and iOS 10 and Chrome on mobile.\n *\n * Learn more in https://angular.io/guide/browser-support\n */\n\n/***************************************************************************************************\n * BROWSER POLYFILLS\n */\n\n/**\n * IE11 requires the following for NgClass support on SVG elements\n */\n// import 'classlist.js'; // Run `npm install --save classlist.js`.\n\n/**\n * Web Animations `@angular/platform-browser/animations`\n * Only required if AnimationBuilder is used within the application and using IE/Edge or Safari.\n * Standard animation support in Angular DOES NOT require any polyfills (as of Angular 6.0).\n */\n// import 'web-animations-js'; // Run `npm install --save web-animations-js`.\n\n/**\n * By default, zone.js will patch all possible macroTask and DomEvents\n * user can disable parts of macroTask/DomEvents patch by setting following flags\n * because those flags need to be set before `zone.js` being loaded, and webpack\n * will put import in the top of bundle, so user need to create a separate file\n * in this directory (for example: zone-flags.ts), and put the following flags\n * into that file, and then add the following code before importing zone.js.\n * import './zone-flags';\n *\n * The flags allowed in zone-flags.ts are listed here.\n *\n * The following flags will work for all browsers.\n *\n * (window as any).__Zone_disable_requestAnimationFrame = true; // disable patch requestAnimationFrame\n * (window as any).__Zone_disable_on_property = true; // disable patch onProperty such as onclick\n * (window as any).__zone_symbol__UNPATCHED_EVENTS = ['scroll', 'mousemove']; // disable patch specified eventNames\n *\n * in IE/Edge developer tools, the addEventListener will also be wrapped by zone.js\n * with the following flag, it will bypass `zone.js` patch for IE/Edge\n *\n * (window as any).__Zone_enable_cross_context_check = true;\n *\n */\n\n/***************************************************************************************************\n * Zone JS is required by default for Angular itself.\n */\nimport 'zone.js/dist/zone'; // Included with Angular CLI.\nimport 'hammerjs';\n\n/***************************************************************************************************\n * APPLICATION IMPORTS\n */\n","'use strict';\n/**\n * @license Angular v12.0.0-next.0\n * (c) 2010-2020 Google LLC. https://angular.io/\n * License: MIT\n */\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nconst Zone$1 = (function (global) {\n const performance = global['performance'];\n function mark(name) {\n performance && performance['mark'] && performance['mark'](name);\n }\n function performanceMeasure(name, label) {\n performance && performance['measure'] && performance['measure'](name, label);\n }\n mark('Zone');\n // Initialize before it's accessed below.\n // __Zone_symbol_prefix global can be used to override the default zone\n // symbol prefix with a custom one if needed.\n const symbolPrefix = global['__Zone_symbol_prefix'] || '__zone_symbol__';\n function __symbol__(name) {\n return symbolPrefix + name;\n }\n const checkDuplicate = global[__symbol__('forceDuplicateZoneCheck')] === true;\n if (global['Zone']) {\n // if global['Zone'] already exists (maybe zone.js was already loaded or\n // some other lib also registered a global object named Zone), we may need\n // to throw an error, but sometimes user may not want this error.\n // For example,\n // we have two web pages, page1 includes zone.js, page2 doesn't.\n // and the 1st time user load page1 and page2, everything work fine,\n // but when user load page2 again, error occurs because global['Zone'] already exists.\n // so we add a flag to let user choose whether to throw this error or not.\n // By default, if existing Zone is from zone.js, we will not throw the error.\n if (checkDuplicate || typeof global['Zone'].__symbol__ !== 'function') {\n throw new Error('Zone already loaded.');\n }\n else {\n return global['Zone'];\n }\n }\n class Zone {\n constructor(parent, zoneSpec) {\n this._parent = parent;\n this._name = zoneSpec ? zoneSpec.name || 'unnamed' : '';\n this._properties = zoneSpec && zoneSpec.properties || {};\n this._zoneDelegate =\n new ZoneDelegate(this, this._parent && this._parent._zoneDelegate, zoneSpec);\n }\n static assertZonePatched() {\n if (global['Promise'] !== patches['ZoneAwarePromise']) {\n throw new Error('Zone.js has detected that ZoneAwarePromise `(window|global).Promise` ' +\n 'has been overwritten.\\n' +\n 'Most likely cause is that a Promise polyfill has been loaded ' +\n 'after Zone.js (Polyfilling Promise api is not necessary when zone.js is loaded. ' +\n 'If you must load one, do so before loading zone.js.)');\n }\n }\n static get root() {\n let zone = Zone.current;\n while (zone.parent) {\n zone = zone.parent;\n }\n return zone;\n }\n static get current() {\n return _currentZoneFrame.zone;\n }\n static get currentTask() {\n return _currentTask;\n }\n // tslint:disable-next-line:require-internal-with-underscore\n static __load_patch(name, fn, ignoreDuplicate = false) {\n if (patches.hasOwnProperty(name)) {\n // `checkDuplicate` option is defined from global variable\n // so it works for all modules.\n // `ignoreDuplicate` can work for the specified module\n if (!ignoreDuplicate && checkDuplicate) {\n throw Error('Already loaded patch: ' + name);\n }\n }\n else if (!global['__Zone_disable_' + name]) {\n const perfName = 'Zone:' + name;\n mark(perfName);\n patches[name] = fn(global, Zone, _api);\n performanceMeasure(perfName, perfName);\n }\n }\n get parent() {\n return this._parent;\n }\n get name() {\n return this._name;\n }\n get(key) {\n const zone = this.getZoneWith(key);\n if (zone)\n return zone._properties[key];\n }\n getZoneWith(key) {\n let current = this;\n while (current) {\n if (current._properties.hasOwnProperty(key)) {\n return current;\n }\n current = current._parent;\n }\n return null;\n }\n fork(zoneSpec) {\n if (!zoneSpec)\n throw new Error('ZoneSpec required!');\n return this._zoneDelegate.fork(this, zoneSpec);\n }\n wrap(callback, source) {\n if (typeof callback !== 'function') {\n throw new Error('Expecting function got: ' + callback);\n }\n const _callback = this._zoneDelegate.intercept(this, callback, source);\n const zone = this;\n return function () {\n return zone.runGuarded(_callback, this, arguments, source);\n };\n }\n run(callback, applyThis, applyArgs, source) {\n _currentZoneFrame = { parent: _currentZoneFrame, zone: this };\n try {\n return this._zoneDelegate.invoke(this, callback, applyThis, applyArgs, source);\n }\n finally {\n _currentZoneFrame = _currentZoneFrame.parent;\n }\n }\n runGuarded(callback, applyThis = null, applyArgs, source) {\n _currentZoneFrame = { parent: _currentZoneFrame, zone: this };\n try {\n try {\n return this._zoneDelegate.invoke(this, callback, applyThis, applyArgs, source);\n }\n catch (error) {\n if (this._zoneDelegate.handleError(this, error)) {\n throw error;\n }\n }\n }\n finally {\n _currentZoneFrame = _currentZoneFrame.parent;\n }\n }\n runTask(task, applyThis, applyArgs) {\n if (task.zone != this) {\n throw new Error('A task can only be run in the zone of creation! (Creation: ' +\n (task.zone || NO_ZONE).name + '; Execution: ' + this.name + ')');\n }\n // https://github.com/angular/zone.js/issues/778, sometimes eventTask\n // will run in notScheduled(canceled) state, we should not try to\n // run such kind of task but just return\n if (task.state === notScheduled && (task.type === eventTask || task.type === macroTask)) {\n return;\n }\n const reEntryGuard = task.state != running;\n reEntryGuard && task._transitionTo(running, scheduled);\n task.runCount++;\n const previousTask = _currentTask;\n _currentTask = task;\n _currentZoneFrame = { parent: _currentZoneFrame, zone: this };\n try {\n if (task.type == macroTask && task.data && !task.data.isPeriodic) {\n task.cancelFn = undefined;\n }\n try {\n return this._zoneDelegate.invokeTask(this, task, applyThis, applyArgs);\n }\n catch (error) {\n if (this._zoneDelegate.handleError(this, error)) {\n throw error;\n }\n }\n }\n finally {\n // if the task's state is notScheduled or unknown, then it has already been cancelled\n // we should not reset the state to scheduled\n if (task.state !== notScheduled && task.state !== unknown) {\n if (task.type == eventTask || (task.data && task.data.isPeriodic)) {\n reEntryGuard && task._transitionTo(scheduled, running);\n }\n else {\n task.runCount = 0;\n this._updateTaskCount(task, -1);\n reEntryGuard &&\n task._transitionTo(notScheduled, running, notScheduled);\n }\n }\n _currentZoneFrame = _currentZoneFrame.parent;\n _currentTask = previousTask;\n }\n }\n scheduleTask(task) {\n if (task.zone && task.zone !== this) {\n // check if the task was rescheduled, the newZone\n // should not be the children of the original zone\n let newZone = this;\n while (newZone) {\n if (newZone === task.zone) {\n throw Error(`can not reschedule task to ${this.name} which is descendants of the original zone ${task.zone.name}`);\n }\n newZone = newZone.parent;\n }\n }\n task._transitionTo(scheduling, notScheduled);\n const zoneDelegates = [];\n task._zoneDelegates = zoneDelegates;\n task._zone = this;\n try {\n task = this._zoneDelegate.scheduleTask(this, task);\n }\n catch (err) {\n // should set task's state to unknown when scheduleTask throw error\n // because the err may from reschedule, so the fromState maybe notScheduled\n task._transitionTo(unknown, scheduling, notScheduled);\n // TODO: @JiaLiPassion, should we check the result from handleError?\n this._zoneDelegate.handleError(this, err);\n throw err;\n }\n if (task._zoneDelegates === zoneDelegates) {\n // we have to check because internally the delegate can reschedule the task.\n this._updateTaskCount(task, 1);\n }\n if (task.state == scheduling) {\n task._transitionTo(scheduled, scheduling);\n }\n return task;\n }\n scheduleMicroTask(source, callback, data, customSchedule) {\n return this.scheduleTask(new ZoneTask(microTask, source, callback, data, customSchedule, undefined));\n }\n scheduleMacroTask(source, callback, data, customSchedule, customCancel) {\n return this.scheduleTask(new ZoneTask(macroTask, source, callback, data, customSchedule, customCancel));\n }\n scheduleEventTask(source, callback, data, customSchedule, customCancel) {\n return this.scheduleTask(new ZoneTask(eventTask, source, callback, data, customSchedule, customCancel));\n }\n cancelTask(task) {\n if (task.zone != this)\n throw new Error('A task can only be cancelled in the zone of creation! (Creation: ' +\n (task.zone || NO_ZONE).name + '; Execution: ' + this.name + ')');\n task._transitionTo(canceling, scheduled, running);\n try {\n this._zoneDelegate.cancelTask(this, task);\n }\n catch (err) {\n // if error occurs when cancelTask, transit the state to unknown\n task._transitionTo(unknown, canceling);\n this._zoneDelegate.handleError(this, err);\n throw err;\n }\n this._updateTaskCount(task, -1);\n task._transitionTo(notScheduled, canceling);\n task.runCount = 0;\n return task;\n }\n _updateTaskCount(task, count) {\n const zoneDelegates = task._zoneDelegates;\n if (count == -1) {\n task._zoneDelegates = null;\n }\n for (let i = 0; i < zoneDelegates.length; i++) {\n zoneDelegates[i]._updateTaskCount(task.type, count);\n }\n }\n }\n // tslint:disable-next-line:require-internal-with-underscore\n Zone.__symbol__ = __symbol__;\n const DELEGATE_ZS = {\n name: '',\n onHasTask: (delegate, _, target, hasTaskState) => delegate.hasTask(target, hasTaskState),\n onScheduleTask: (delegate, _, target, task) => delegate.scheduleTask(target, task),\n onInvokeTask: (delegate, _, target, task, applyThis, applyArgs) => delegate.invokeTask(target, task, applyThis, applyArgs),\n onCancelTask: (delegate, _, target, task) => delegate.cancelTask(target, task)\n };\n class ZoneDelegate {\n constructor(zone, parentDelegate, zoneSpec) {\n this._taskCounts = { 'microTask': 0, 'macroTask': 0, 'eventTask': 0 };\n this.zone = zone;\n this._parentDelegate = parentDelegate;\n this._forkZS = zoneSpec && (zoneSpec && zoneSpec.onFork ? zoneSpec : parentDelegate._forkZS);\n this._forkDlgt = zoneSpec && (zoneSpec.onFork ? parentDelegate : parentDelegate._forkDlgt);\n this._forkCurrZone =\n zoneSpec && (zoneSpec.onFork ? this.zone : parentDelegate._forkCurrZone);\n this._interceptZS =\n zoneSpec && (zoneSpec.onIntercept ? zoneSpec : parentDelegate._interceptZS);\n this._interceptDlgt =\n zoneSpec && (zoneSpec.onIntercept ? parentDelegate : parentDelegate._interceptDlgt);\n this._interceptCurrZone =\n zoneSpec && (zoneSpec.onIntercept ? this.zone : parentDelegate._interceptCurrZone);\n this._invokeZS = zoneSpec && (zoneSpec.onInvoke ? zoneSpec : parentDelegate._invokeZS);\n this._invokeDlgt =\n zoneSpec && (zoneSpec.onInvoke ? parentDelegate : parentDelegate._invokeDlgt);\n this._invokeCurrZone =\n zoneSpec && (zoneSpec.onInvoke ? this.zone : parentDelegate._invokeCurrZone);\n this._handleErrorZS =\n zoneSpec && (zoneSpec.onHandleError ? zoneSpec : parentDelegate._handleErrorZS);\n this._handleErrorDlgt =\n zoneSpec && (zoneSpec.onHandleError ? parentDelegate : parentDelegate._handleErrorDlgt);\n this._handleErrorCurrZone =\n zoneSpec && (zoneSpec.onHandleError ? this.zone : parentDelegate._handleErrorCurrZone);\n this._scheduleTaskZS =\n zoneSpec && (zoneSpec.onScheduleTask ? zoneSpec : parentDelegate._scheduleTaskZS);\n this._scheduleTaskDlgt = zoneSpec &&\n (zoneSpec.onScheduleTask ? parentDelegate : parentDelegate._scheduleTaskDlgt);\n this._scheduleTaskCurrZone =\n zoneSpec && (zoneSpec.onScheduleTask ? this.zone : parentDelegate._scheduleTaskCurrZone);\n this._invokeTaskZS =\n zoneSpec && (zoneSpec.onInvokeTask ? zoneSpec : parentDelegate._invokeTaskZS);\n this._invokeTaskDlgt =\n zoneSpec && (zoneSpec.onInvokeTask ? parentDelegate : parentDelegate._invokeTaskDlgt);\n this._invokeTaskCurrZone =\n zoneSpec && (zoneSpec.onInvokeTask ? this.zone : parentDelegate._invokeTaskCurrZone);\n this._cancelTaskZS =\n zoneSpec && (zoneSpec.onCancelTask ? zoneSpec : parentDelegate._cancelTaskZS);\n this._cancelTaskDlgt =\n zoneSpec && (zoneSpec.onCancelTask ? parentDelegate : parentDelegate._cancelTaskDlgt);\n this._cancelTaskCurrZone =\n zoneSpec && (zoneSpec.onCancelTask ? this.zone : parentDelegate._cancelTaskCurrZone);\n this._hasTaskZS = null;\n this._hasTaskDlgt = null;\n this._hasTaskDlgtOwner = null;\n this._hasTaskCurrZone = null;\n const zoneSpecHasTask = zoneSpec && zoneSpec.onHasTask;\n const parentHasTask = parentDelegate && parentDelegate._hasTaskZS;\n if (zoneSpecHasTask || parentHasTask) {\n // If we need to report hasTask, than this ZS needs to do ref counting on tasks. In such\n // a case all task related interceptors must go through this ZD. We can't short circuit it.\n this._hasTaskZS = zoneSpecHasTask ? zoneSpec : DELEGATE_ZS;\n this._hasTaskDlgt = parentDelegate;\n this._hasTaskDlgtOwner = this;\n this._hasTaskCurrZone = zone;\n if (!zoneSpec.onScheduleTask) {\n this._scheduleTaskZS = DELEGATE_ZS;\n this._scheduleTaskDlgt = parentDelegate;\n this._scheduleTaskCurrZone = this.zone;\n }\n if (!zoneSpec.onInvokeTask) {\n this._invokeTaskZS = DELEGATE_ZS;\n this._invokeTaskDlgt = parentDelegate;\n this._invokeTaskCurrZone = this.zone;\n }\n if (!zoneSpec.onCancelTask) {\n this._cancelTaskZS = DELEGATE_ZS;\n this._cancelTaskDlgt = parentDelegate;\n this._cancelTaskCurrZone = this.zone;\n }\n }\n }\n fork(targetZone, zoneSpec) {\n return this._forkZS ? this._forkZS.onFork(this._forkDlgt, this.zone, targetZone, zoneSpec) :\n new Zone(targetZone, zoneSpec);\n }\n intercept(targetZone, callback, source) {\n return this._interceptZS ?\n this._interceptZS.onIntercept(this._interceptDlgt, this._interceptCurrZone, targetZone, callback, source) :\n callback;\n }\n invoke(targetZone, callback, applyThis, applyArgs, source) {\n return this._invokeZS ? this._invokeZS.onInvoke(this._invokeDlgt, this._invokeCurrZone, targetZone, callback, applyThis, applyArgs, source) :\n callback.apply(applyThis, applyArgs);\n }\n handleError(targetZone, error) {\n return this._handleErrorZS ?\n this._handleErrorZS.onHandleError(this._handleErrorDlgt, this._handleErrorCurrZone, targetZone, error) :\n true;\n }\n scheduleTask(targetZone, task) {\n let returnTask = task;\n if (this._scheduleTaskZS) {\n if (this._hasTaskZS) {\n returnTask._zoneDelegates.push(this._hasTaskDlgtOwner);\n }\n // clang-format off\n returnTask = this._scheduleTaskZS.onScheduleTask(this._scheduleTaskDlgt, this._scheduleTaskCurrZone, targetZone, task);\n // clang-format on\n if (!returnTask)\n returnTask = task;\n }\n else {\n if (task.scheduleFn) {\n task.scheduleFn(task);\n }\n else if (task.type == microTask) {\n scheduleMicroTask(task);\n }\n else {\n throw new Error('Task is missing scheduleFn.');\n }\n }\n return returnTask;\n }\n invokeTask(targetZone, task, applyThis, applyArgs) {\n return this._invokeTaskZS ? this._invokeTaskZS.onInvokeTask(this._invokeTaskDlgt, this._invokeTaskCurrZone, targetZone, task, applyThis, applyArgs) :\n task.callback.apply(applyThis, applyArgs);\n }\n cancelTask(targetZone, task) {\n let value;\n if (this._cancelTaskZS) {\n value = this._cancelTaskZS.onCancelTask(this._cancelTaskDlgt, this._cancelTaskCurrZone, targetZone, task);\n }\n else {\n if (!task.cancelFn) {\n throw Error('Task is not cancelable');\n }\n value = task.cancelFn(task);\n }\n return value;\n }\n hasTask(targetZone, isEmpty) {\n // hasTask should not throw error so other ZoneDelegate\n // can still trigger hasTask callback\n try {\n this._hasTaskZS &&\n this._hasTaskZS.onHasTask(this._hasTaskDlgt, this._hasTaskCurrZone, targetZone, isEmpty);\n }\n catch (err) {\n this.handleError(targetZone, err);\n }\n }\n // tslint:disable-next-line:require-internal-with-underscore\n _updateTaskCount(type, count) {\n const counts = this._taskCounts;\n const prev = counts[type];\n const next = counts[type] = prev + count;\n if (next < 0) {\n throw new Error('More tasks executed then were scheduled.');\n }\n if (prev == 0 || next == 0) {\n const isEmpty = {\n microTask: counts['microTask'] > 0,\n macroTask: counts['macroTask'] > 0,\n eventTask: counts['eventTask'] > 0,\n change: type\n };\n this.hasTask(this.zone, isEmpty);\n }\n }\n }\n class ZoneTask {\n constructor(type, source, callback, options, scheduleFn, cancelFn) {\n // tslint:disable-next-line:require-internal-with-underscore\n this._zone = null;\n this.runCount = 0;\n // tslint:disable-next-line:require-internal-with-underscore\n this._zoneDelegates = null;\n // tslint:disable-next-line:require-internal-with-underscore\n this._state = 'notScheduled';\n this.type = type;\n this.source = source;\n this.data = options;\n this.scheduleFn = scheduleFn;\n this.cancelFn = cancelFn;\n if (!callback) {\n throw new Error('callback is not defined');\n }\n this.callback = callback;\n const self = this;\n // TODO: @JiaLiPassion options should have interface\n if (type === eventTask && options && options.useG) {\n this.invoke = ZoneTask.invokeTask;\n }\n else {\n this.invoke = function () {\n return ZoneTask.invokeTask.call(global, self, this, arguments);\n };\n }\n }\n static invokeTask(task, target, args) {\n if (!task) {\n task = this;\n }\n _numberOfNestedTaskFrames++;\n try {\n task.runCount++;\n return task.zone.runTask(task, target, args);\n }\n finally {\n if (_numberOfNestedTaskFrames == 1) {\n drainMicroTaskQueue();\n }\n _numberOfNestedTaskFrames--;\n }\n }\n get zone() {\n return this._zone;\n }\n get state() {\n return this._state;\n }\n cancelScheduleRequest() {\n this._transitionTo(notScheduled, scheduling);\n }\n // tslint:disable-next-line:require-internal-with-underscore\n _transitionTo(toState, fromState1, fromState2) {\n if (this._state === fromState1 || this._state === fromState2) {\n this._state = toState;\n if (toState == notScheduled) {\n this._zoneDelegates = null;\n }\n }\n else {\n throw new Error(`${this.type} '${this.source}': can not transition to '${toState}', expecting state '${fromState1}'${fromState2 ? ' or \\'' + fromState2 + '\\'' : ''}, was '${this._state}'.`);\n }\n }\n toString() {\n if (this.data && typeof this.data.handleId !== 'undefined') {\n return this.data.handleId.toString();\n }\n else {\n return Object.prototype.toString.call(this);\n }\n }\n // add toJSON method to prevent cyclic error when\n // call JSON.stringify(zoneTask)\n toJSON() {\n return {\n type: this.type,\n state: this.state,\n source: this.source,\n zone: this.zone.name,\n runCount: this.runCount\n };\n }\n }\n //////////////////////////////////////////////////////\n //////////////////////////////////////////////////////\n /// MICROTASK QUEUE\n //////////////////////////////////////////////////////\n //////////////////////////////////////////////////////\n const symbolSetTimeout = __symbol__('setTimeout');\n const symbolPromise = __symbol__('Promise');\n const symbolThen = __symbol__('then');\n let _microTaskQueue = [];\n let _isDrainingMicrotaskQueue = false;\n let nativeMicroTaskQueuePromise;\n function scheduleMicroTask(task) {\n // if we are not running in any task, and there has not been anything scheduled\n // we must bootstrap the initial task creation by manually scheduling the drain\n if (_numberOfNestedTaskFrames === 0 && _microTaskQueue.length === 0) {\n // We are not running in Task, so we need to kickstart the microtask queue.\n if (!nativeMicroTaskQueuePromise) {\n if (global[symbolPromise]) {\n nativeMicroTaskQueuePromise = global[symbolPromise].resolve(0);\n }\n }\n if (nativeMicroTaskQueuePromise) {\n let nativeThen = nativeMicroTaskQueuePromise[symbolThen];\n if (!nativeThen) {\n // native Promise is not patchable, we need to use `then` directly\n // issue 1078\n nativeThen = nativeMicroTaskQueuePromise['then'];\n }\n nativeThen.call(nativeMicroTaskQueuePromise, drainMicroTaskQueue);\n }\n else {\n global[symbolSetTimeout](drainMicroTaskQueue, 0);\n }\n }\n task && _microTaskQueue.push(task);\n }\n function drainMicroTaskQueue() {\n if (!_isDrainingMicrotaskQueue) {\n _isDrainingMicrotaskQueue = true;\n while (_microTaskQueue.length) {\n const queue = _microTaskQueue;\n _microTaskQueue = [];\n for (let i = 0; i < queue.length; i++) {\n const task = queue[i];\n try {\n task.zone.runTask(task, null, null);\n }\n catch (error) {\n _api.onUnhandledError(error);\n }\n }\n }\n _api.microtaskDrainDone();\n _isDrainingMicrotaskQueue = false;\n }\n }\n //////////////////////////////////////////////////////\n //////////////////////////////////////////////////////\n /// BOOTSTRAP\n //////////////////////////////////////////////////////\n //////////////////////////////////////////////////////\n const NO_ZONE = { name: 'NO ZONE' };\n const notScheduled = 'notScheduled', scheduling = 'scheduling', scheduled = 'scheduled', running = 'running', canceling = 'canceling', unknown = 'unknown';\n const microTask = 'microTask', macroTask = 'macroTask', eventTask = 'eventTask';\n const patches = {};\n const _api = {\n symbol: __symbol__,\n currentZoneFrame: () => _currentZoneFrame,\n onUnhandledError: noop,\n microtaskDrainDone: noop,\n scheduleMicroTask: scheduleMicroTask,\n showUncaughtError: () => !Zone[__symbol__('ignoreConsoleErrorUncaughtError')],\n patchEventTarget: () => [],\n patchOnProperties: noop,\n patchMethod: () => noop,\n bindArguments: () => [],\n patchThen: () => noop,\n patchMacroTask: () => noop,\n patchEventPrototype: () => noop,\n isIEOrEdge: () => false,\n getGlobalObjects: () => undefined,\n ObjectDefineProperty: () => noop,\n ObjectGetOwnPropertyDescriptor: () => undefined,\n ObjectCreate: () => undefined,\n ArraySlice: () => [],\n patchClass: () => noop,\n wrapWithCurrentZone: () => noop,\n filterProperties: () => [],\n attachOriginToPatched: () => noop,\n _redefineProperty: () => noop,\n patchCallbacks: () => noop\n };\n let _currentZoneFrame = { parent: null, zone: new Zone(null, null) };\n let _currentTask = null;\n let _numberOfNestedTaskFrames = 0;\n function noop() { }\n performanceMeasure('Zone', 'Zone');\n return global['Zone'] = Zone;\n})(typeof window !== 'undefined' && window || typeof self !== 'undefined' && self || global);\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n/**\n * Suppress closure compiler errors about unknown 'Zone' variable\n * @fileoverview\n * @suppress {undefinedVars,globalThis,missingRequire}\n */\n/// \n// issue #989, to reduce bundle size, use short name\n/** Object.getOwnPropertyDescriptor */\nconst ObjectGetOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\n/** Object.defineProperty */\nconst ObjectDefineProperty = Object.defineProperty;\n/** Object.getPrototypeOf */\nconst ObjectGetPrototypeOf = Object.getPrototypeOf;\n/** Object.create */\nconst ObjectCreate = Object.create;\n/** Array.prototype.slice */\nconst ArraySlice = Array.prototype.slice;\n/** addEventListener string const */\nconst ADD_EVENT_LISTENER_STR = 'addEventListener';\n/** removeEventListener string const */\nconst REMOVE_EVENT_LISTENER_STR = 'removeEventListener';\n/** zoneSymbol addEventListener */\nconst ZONE_SYMBOL_ADD_EVENT_LISTENER = Zone.__symbol__(ADD_EVENT_LISTENER_STR);\n/** zoneSymbol removeEventListener */\nconst ZONE_SYMBOL_REMOVE_EVENT_LISTENER = Zone.__symbol__(REMOVE_EVENT_LISTENER_STR);\n/** true string const */\nconst TRUE_STR = 'true';\n/** false string const */\nconst FALSE_STR = 'false';\n/** Zone symbol prefix string const. */\nconst ZONE_SYMBOL_PREFIX = Zone.__symbol__('');\nfunction wrapWithCurrentZone(callback, source) {\n return Zone.current.wrap(callback, source);\n}\nfunction scheduleMacroTaskWithCurrentZone(source, callback, data, customSchedule, customCancel) {\n return Zone.current.scheduleMacroTask(source, callback, data, customSchedule, customCancel);\n}\nconst zoneSymbol = Zone.__symbol__;\nconst isWindowExists = typeof window !== 'undefined';\nconst internalWindow = isWindowExists ? window : undefined;\nconst _global = isWindowExists && internalWindow || typeof self === 'object' && self || global;\nconst REMOVE_ATTRIBUTE = 'removeAttribute';\nconst NULL_ON_PROP_VALUE = [null];\nfunction bindArguments(args, source) {\n for (let i = args.length - 1; i >= 0; i--) {\n if (typeof args[i] === 'function') {\n args[i] = wrapWithCurrentZone(args[i], source + '_' + i);\n }\n }\n return args;\n}\nfunction patchPrototype(prototype, fnNames) {\n const source = prototype.constructor['name'];\n for (let i = 0; i < fnNames.length; i++) {\n const name = fnNames[i];\n const delegate = prototype[name];\n if (delegate) {\n const prototypeDesc = ObjectGetOwnPropertyDescriptor(prototype, name);\n if (!isPropertyWritable(prototypeDesc)) {\n continue;\n }\n prototype[name] = ((delegate) => {\n const patched = function () {\n return delegate.apply(this, bindArguments(arguments, source + '.' + name));\n };\n attachOriginToPatched(patched, delegate);\n return patched;\n })(delegate);\n }\n }\n}\nfunction isPropertyWritable(propertyDesc) {\n if (!propertyDesc) {\n return true;\n }\n if (propertyDesc.writable === false) {\n return false;\n }\n return !(typeof propertyDesc.get === 'function' && typeof propertyDesc.set === 'undefined');\n}\nconst isWebWorker = (typeof WorkerGlobalScope !== 'undefined' && self instanceof WorkerGlobalScope);\n// Make sure to access `process` through `_global` so that WebPack does not accidentally browserify\n// this code.\nconst isNode = (!('nw' in _global) && typeof _global.process !== 'undefined' &&\n {}.toString.call(_global.process) === '[object process]');\nconst isBrowser = !isNode && !isWebWorker && !!(isWindowExists && internalWindow['HTMLElement']);\n// we are in electron of nw, so we are both browser and nodejs\n// Make sure to access `process` through `_global` so that WebPack does not accidentally browserify\n// this code.\nconst isMix = typeof _global.process !== 'undefined' &&\n {}.toString.call(_global.process) === '[object process]' && !isWebWorker &&\n !!(isWindowExists && internalWindow['HTMLElement']);\nconst zoneSymbolEventNames = {};\nconst wrapFn = function (event) {\n // https://github.com/angular/zone.js/issues/911, in IE, sometimes\n // event will be undefined, so we need to use window.event\n event = event || _global.event;\n if (!event) {\n return;\n }\n let eventNameSymbol = zoneSymbolEventNames[event.type];\n if (!eventNameSymbol) {\n eventNameSymbol = zoneSymbolEventNames[event.type] = zoneSymbol('ON_PROPERTY' + event.type);\n }\n const target = this || event.target || _global;\n const listener = target[eventNameSymbol];\n let result;\n if (isBrowser && target === internalWindow && event.type === 'error') {\n // window.onerror have different signiture\n // https://developer.mozilla.org/en-US/docs/Web/API/GlobalEventHandlers/onerror#window.onerror\n // and onerror callback will prevent default when callback return true\n const errorEvent = event;\n result = listener &&\n listener.call(this, errorEvent.message, errorEvent.filename, errorEvent.lineno, errorEvent.colno, errorEvent.error);\n if (result === true) {\n event.preventDefault();\n }\n }\n else {\n result = listener && listener.apply(this, arguments);\n if (result != undefined && !result) {\n event.preventDefault();\n }\n }\n return result;\n};\nfunction patchProperty(obj, prop, prototype) {\n let desc = ObjectGetOwnPropertyDescriptor(obj, prop);\n if (!desc && prototype) {\n // when patch window object, use prototype to check prop exist or not\n const prototypeDesc = ObjectGetOwnPropertyDescriptor(prototype, prop);\n if (prototypeDesc) {\n desc = { enumerable: true, configurable: true };\n }\n }\n // if the descriptor not exists or is not configurable\n // just return\n if (!desc || !desc.configurable) {\n return;\n }\n const onPropPatchedSymbol = zoneSymbol('on' + prop + 'patched');\n if (obj.hasOwnProperty(onPropPatchedSymbol) && obj[onPropPatchedSymbol]) {\n return;\n }\n // A property descriptor cannot have getter/setter and be writable\n // deleting the writable and value properties avoids this error:\n //\n // TypeError: property descriptors must not specify a value or be writable when a\n // getter or setter has been specified\n delete desc.writable;\n delete desc.value;\n const originalDescGet = desc.get;\n const originalDescSet = desc.set;\n // substr(2) cuz 'onclick' -> 'click', etc\n const eventName = prop.substr(2);\n let eventNameSymbol = zoneSymbolEventNames[eventName];\n if (!eventNameSymbol) {\n eventNameSymbol = zoneSymbolEventNames[eventName] = zoneSymbol('ON_PROPERTY' + eventName);\n }\n desc.set = function (newValue) {\n // in some of windows's onproperty callback, this is undefined\n // so we need to check it\n let target = this;\n if (!target && obj === _global) {\n target = _global;\n }\n if (!target) {\n return;\n }\n let previousValue = target[eventNameSymbol];\n if (previousValue) {\n target.removeEventListener(eventName, wrapFn);\n }\n // issue #978, when onload handler was added before loading zone.js\n // we should remove it with originalDescSet\n if (originalDescSet) {\n originalDescSet.apply(target, NULL_ON_PROP_VALUE);\n }\n if (typeof newValue === 'function') {\n target[eventNameSymbol] = newValue;\n target.addEventListener(eventName, wrapFn, false);\n }\n else {\n target[eventNameSymbol] = null;\n }\n };\n // The getter would return undefined for unassigned properties but the default value of an\n // unassigned property is null\n desc.get = function () {\n // in some of windows's onproperty callback, this is undefined\n // so we need to check it\n let target = this;\n if (!target && obj === _global) {\n target = _global;\n }\n if (!target) {\n return null;\n }\n const listener = target[eventNameSymbol];\n if (listener) {\n return listener;\n }\n else if (originalDescGet) {\n // result will be null when use inline event attribute,\n // such as \n // because the onclick function is internal raw uncompiled handler\n // the onclick will be evaluated when first time event was triggered or\n // the property is accessed, https://github.com/angular/zone.js/issues/525\n // so we should use original native get to retrieve the handler\n let value = originalDescGet && originalDescGet.call(this);\n if (value) {\n desc.set.call(this, value);\n if (typeof target[REMOVE_ATTRIBUTE] === 'function') {\n target.removeAttribute(prop);\n }\n return value;\n }\n }\n return null;\n };\n ObjectDefineProperty(obj, prop, desc);\n obj[onPropPatchedSymbol] = true;\n}\nfunction patchOnProperties(obj, properties, prototype) {\n if (properties) {\n for (let i = 0; i < properties.length; i++) {\n patchProperty(obj, 'on' + properties[i], prototype);\n }\n }\n else {\n const onProperties = [];\n for (const prop in obj) {\n if (prop.substr(0, 2) == 'on') {\n onProperties.push(prop);\n }\n }\n for (let j = 0; j < onProperties.length; j++) {\n patchProperty(obj, onProperties[j], prototype);\n }\n }\n}\nconst originalInstanceKey = zoneSymbol('originalInstance');\n// wrap some native API on `window`\nfunction patchClass(className) {\n const OriginalClass = _global[className];\n if (!OriginalClass)\n return;\n // keep original class in global\n _global[zoneSymbol(className)] = OriginalClass;\n _global[className] = function () {\n const a = bindArguments(arguments, className);\n switch (a.length) {\n case 0:\n this[originalInstanceKey] = new OriginalClass();\n break;\n case 1:\n this[originalInstanceKey] = new OriginalClass(a[0]);\n break;\n case 2:\n this[originalInstanceKey] = new OriginalClass(a[0], a[1]);\n break;\n case 3:\n this[originalInstanceKey] = new OriginalClass(a[0], a[1], a[2]);\n break;\n case 4:\n this[originalInstanceKey] = new OriginalClass(a[0], a[1], a[2], a[3]);\n break;\n default:\n throw new Error('Arg list too long.');\n }\n };\n // attach original delegate to patched function\n attachOriginToPatched(_global[className], OriginalClass);\n const instance = new OriginalClass(function () { });\n let prop;\n for (prop in instance) {\n // https://bugs.webkit.org/show_bug.cgi?id=44721\n if (className === 'XMLHttpRequest' && prop === 'responseBlob')\n continue;\n (function (prop) {\n if (typeof instance[prop] === 'function') {\n _global[className].prototype[prop] = function () {\n return this[originalInstanceKey][prop].apply(this[originalInstanceKey], arguments);\n };\n }\n else {\n ObjectDefineProperty(_global[className].prototype, prop, {\n set: function (fn) {\n if (typeof fn === 'function') {\n this[originalInstanceKey][prop] = wrapWithCurrentZone(fn, className + '.' + prop);\n // keep callback in wrapped function so we can\n // use it in Function.prototype.toString to return\n // the native one.\n attachOriginToPatched(this[originalInstanceKey][prop], fn);\n }\n else {\n this[originalInstanceKey][prop] = fn;\n }\n },\n get: function () {\n return this[originalInstanceKey][prop];\n }\n });\n }\n }(prop));\n }\n for (prop in OriginalClass) {\n if (prop !== 'prototype' && OriginalClass.hasOwnProperty(prop)) {\n _global[className][prop] = OriginalClass[prop];\n }\n }\n}\nfunction patchMethod(target, name, patchFn) {\n let proto = target;\n while (proto && !proto.hasOwnProperty(name)) {\n proto = ObjectGetPrototypeOf(proto);\n }\n if (!proto && target[name]) {\n // somehow we did not find it, but we can see it. This happens on IE for Window properties.\n proto = target;\n }\n const delegateName = zoneSymbol(name);\n let delegate = null;\n if (proto && (!(delegate = proto[delegateName]) || !proto.hasOwnProperty(delegateName))) {\n delegate = proto[delegateName] = proto[name];\n // check whether proto[name] is writable\n // some property is readonly in safari, such as HtmlCanvasElement.prototype.toBlob\n const desc = proto && ObjectGetOwnPropertyDescriptor(proto, name);\n if (isPropertyWritable(desc)) {\n const patchDelegate = patchFn(delegate, delegateName, name);\n proto[name] = function () {\n return patchDelegate(this, arguments);\n };\n attachOriginToPatched(proto[name], delegate);\n }\n }\n return delegate;\n}\n// TODO: @JiaLiPassion, support cancel task later if necessary\nfunction patchMacroTask(obj, funcName, metaCreator) {\n let setNative = null;\n function scheduleTask(task) {\n const data = task.data;\n data.args[data.cbIdx] = function () {\n task.invoke.apply(this, arguments);\n };\n setNative.apply(data.target, data.args);\n return task;\n }\n setNative = patchMethod(obj, funcName, (delegate) => function (self, args) {\n const meta = metaCreator(self, args);\n if (meta.cbIdx >= 0 && typeof args[meta.cbIdx] === 'function') {\n return scheduleMacroTaskWithCurrentZone(meta.name, args[meta.cbIdx], meta, scheduleTask);\n }\n else {\n // cause an error by calling it directly.\n return delegate.apply(self, args);\n }\n });\n}\nfunction attachOriginToPatched(patched, original) {\n patched[zoneSymbol('OriginalDelegate')] = original;\n}\nlet isDetectedIEOrEdge = false;\nlet ieOrEdge = false;\nfunction isIE() {\n try {\n const ua = internalWindow.navigator.userAgent;\n if (ua.indexOf('MSIE ') !== -1 || ua.indexOf('Trident/') !== -1) {\n return true;\n }\n }\n catch (error) {\n }\n return false;\n}\nfunction isIEOrEdge() {\n if (isDetectedIEOrEdge) {\n return ieOrEdge;\n }\n isDetectedIEOrEdge = true;\n try {\n const ua = internalWindow.navigator.userAgent;\n if (ua.indexOf('MSIE ') !== -1 || ua.indexOf('Trident/') !== -1 || ua.indexOf('Edge/') !== -1) {\n ieOrEdge = true;\n }\n }\n catch (error) {\n }\n return ieOrEdge;\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nZone.__load_patch('ZoneAwarePromise', (global, Zone, api) => {\n const ObjectGetOwnPropertyDescriptor = Object.getOwnPropertyDescriptor;\n const ObjectDefineProperty = Object.defineProperty;\n function readableObjectToString(obj) {\n if (obj && obj.toString === Object.prototype.toString) {\n const className = obj.constructor && obj.constructor.name;\n return (className ? className : '') + ': ' + JSON.stringify(obj);\n }\n return obj ? obj.toString() : Object.prototype.toString.call(obj);\n }\n const __symbol__ = api.symbol;\n const _uncaughtPromiseErrors = [];\n const isDisableWrappingUncaughtPromiseRejection = global[__symbol__('DISABLE_WRAPPING_UNCAUGHT_PROMISE_REJECTION')] === true;\n const symbolPromise = __symbol__('Promise');\n const symbolThen = __symbol__('then');\n const creationTrace = '__creationTrace__';\n api.onUnhandledError = (e) => {\n if (api.showUncaughtError()) {\n const rejection = e && e.rejection;\n if (rejection) {\n console.error('Unhandled Promise rejection:', rejection instanceof Error ? rejection.message : rejection, '; Zone:', e.zone.name, '; Task:', e.task && e.task.source, '; Value:', rejection, rejection instanceof Error ? rejection.stack : undefined);\n }\n else {\n console.error(e);\n }\n }\n };\n api.microtaskDrainDone = () => {\n while (_uncaughtPromiseErrors.length) {\n const uncaughtPromiseError = _uncaughtPromiseErrors.shift();\n try {\n uncaughtPromiseError.zone.runGuarded(() => {\n if (uncaughtPromiseError.throwOriginal) {\n throw uncaughtPromiseError.rejection;\n }\n throw uncaughtPromiseError;\n });\n }\n catch (error) {\n handleUnhandledRejection(error);\n }\n }\n };\n const UNHANDLED_PROMISE_REJECTION_HANDLER_SYMBOL = __symbol__('unhandledPromiseRejectionHandler');\n function handleUnhandledRejection(e) {\n api.onUnhandledError(e);\n try {\n const handler = Zone[UNHANDLED_PROMISE_REJECTION_HANDLER_SYMBOL];\n if (typeof handler === 'function') {\n handler.call(this, e);\n }\n }\n catch (err) {\n }\n }\n function isThenable(value) {\n return value && value.then;\n }\n function forwardResolution(value) {\n return value;\n }\n function forwardRejection(rejection) {\n return ZoneAwarePromise.reject(rejection);\n }\n const symbolState = __symbol__('state');\n const symbolValue = __symbol__('value');\n const symbolFinally = __symbol__('finally');\n const symbolParentPromiseValue = __symbol__('parentPromiseValue');\n const symbolParentPromiseState = __symbol__('parentPromiseState');\n const source = 'Promise.then';\n const UNRESOLVED = null;\n const RESOLVED = true;\n const REJECTED = false;\n const REJECTED_NO_CATCH = 0;\n function makeResolver(promise, state) {\n return (v) => {\n try {\n resolvePromise(promise, state, v);\n }\n catch (err) {\n resolvePromise(promise, false, err);\n }\n // Do not return value or you will break the Promise spec.\n };\n }\n const once = function () {\n let wasCalled = false;\n return function wrapper(wrappedFunction) {\n return function () {\n if (wasCalled) {\n return;\n }\n wasCalled = true;\n wrappedFunction.apply(null, arguments);\n };\n };\n };\n const TYPE_ERROR = 'Promise resolved with itself';\n const CURRENT_TASK_TRACE_SYMBOL = __symbol__('currentTaskTrace');\n // Promise Resolution\n function resolvePromise(promise, state, value) {\n const onceWrapper = once();\n if (promise === value) {\n throw new TypeError(TYPE_ERROR);\n }\n if (promise[symbolState] === UNRESOLVED) {\n // should only get value.then once based on promise spec.\n let then = null;\n try {\n if (typeof value === 'object' || typeof value === 'function') {\n then = value && value.then;\n }\n }\n catch (err) {\n onceWrapper(() => {\n resolvePromise(promise, false, err);\n })();\n return promise;\n }\n // if (value instanceof ZoneAwarePromise) {\n if (state !== REJECTED && value instanceof ZoneAwarePromise &&\n value.hasOwnProperty(symbolState) && value.hasOwnProperty(symbolValue) &&\n value[symbolState] !== UNRESOLVED) {\n clearRejectedNoCatch(value);\n resolvePromise(promise, value[symbolState], value[symbolValue]);\n }\n else if (state !== REJECTED && typeof then === 'function') {\n try {\n then.call(value, onceWrapper(makeResolver(promise, state)), onceWrapper(makeResolver(promise, false)));\n }\n catch (err) {\n onceWrapper(() => {\n resolvePromise(promise, false, err);\n })();\n }\n }\n else {\n promise[symbolState] = state;\n const queue = promise[symbolValue];\n promise[symbolValue] = value;\n if (promise[symbolFinally] === symbolFinally) {\n // the promise is generated by Promise.prototype.finally\n if (state === RESOLVED) {\n // the state is resolved, should ignore the value\n // and use parent promise value\n promise[symbolState] = promise[symbolParentPromiseState];\n promise[symbolValue] = promise[symbolParentPromiseValue];\n }\n }\n // record task information in value when error occurs, so we can\n // do some additional work such as render longStackTrace\n if (state === REJECTED && value instanceof Error) {\n // check if longStackTraceZone is here\n const trace = Zone.currentTask && Zone.currentTask.data &&\n Zone.currentTask.data[creationTrace];\n if (trace) {\n // only keep the long stack trace into error when in longStackTraceZone\n ObjectDefineProperty(value, CURRENT_TASK_TRACE_SYMBOL, { configurable: true, enumerable: false, writable: true, value: trace });\n }\n }\n for (let i = 0; i < queue.length;) {\n scheduleResolveOrReject(promise, queue[i++], queue[i++], queue[i++], queue[i++]);\n }\n if (queue.length == 0 && state == REJECTED) {\n promise[symbolState] = REJECTED_NO_CATCH;\n let uncaughtPromiseError = value;\n try {\n // Here we throws a new Error to print more readable error log\n // and if the value is not an error, zone.js builds an `Error`\n // Object here to attach the stack information.\n throw new Error('Uncaught (in promise): ' + readableObjectToString(value) +\n (value && value.stack ? '\\n' + value.stack : ''));\n }\n catch (err) {\n uncaughtPromiseError = err;\n }\n if (isDisableWrappingUncaughtPromiseRejection) {\n // If disable wrapping uncaught promise reject\n // use the value instead of wrapping it.\n uncaughtPromiseError.throwOriginal = true;\n }\n uncaughtPromiseError.rejection = value;\n uncaughtPromiseError.promise = promise;\n uncaughtPromiseError.zone = Zone.current;\n uncaughtPromiseError.task = Zone.currentTask;\n _uncaughtPromiseErrors.push(uncaughtPromiseError);\n api.scheduleMicroTask(); // to make sure that it is running\n }\n }\n }\n // Resolving an already resolved promise is a noop.\n return promise;\n }\n const REJECTION_HANDLED_HANDLER = __symbol__('rejectionHandledHandler');\n function clearRejectedNoCatch(promise) {\n if (promise[symbolState] === REJECTED_NO_CATCH) {\n // if the promise is rejected no catch status\n // and queue.length > 0, means there is a error handler\n // here to handle the rejected promise, we should trigger\n // windows.rejectionhandled eventHandler or nodejs rejectionHandled\n // eventHandler\n try {\n const handler = Zone[REJECTION_HANDLED_HANDLER];\n if (handler && typeof handler === 'function') {\n handler.call(this, { rejection: promise[symbolValue], promise: promise });\n }\n }\n catch (err) {\n }\n promise[symbolState] = REJECTED;\n for (let i = 0; i < _uncaughtPromiseErrors.length; i++) {\n if (promise === _uncaughtPromiseErrors[i].promise) {\n _uncaughtPromiseErrors.splice(i, 1);\n }\n }\n }\n }\n function scheduleResolveOrReject(promise, zone, chainPromise, onFulfilled, onRejected) {\n clearRejectedNoCatch(promise);\n const promiseState = promise[symbolState];\n const delegate = promiseState ?\n (typeof onFulfilled === 'function') ? onFulfilled : forwardResolution :\n (typeof onRejected === 'function') ? onRejected : forwardRejection;\n zone.scheduleMicroTask(source, () => {\n try {\n const parentPromiseValue = promise[symbolValue];\n const isFinallyPromise = !!chainPromise && symbolFinally === chainPromise[symbolFinally];\n if (isFinallyPromise) {\n // if the promise is generated from finally call, keep parent promise's state and value\n chainPromise[symbolParentPromiseValue] = parentPromiseValue;\n chainPromise[symbolParentPromiseState] = promiseState;\n }\n // should not pass value to finally callback\n const value = zone.run(delegate, undefined, isFinallyPromise && delegate !== forwardRejection && delegate !== forwardResolution ?\n [] :\n [parentPromiseValue]);\n resolvePromise(chainPromise, true, value);\n }\n catch (error) {\n // if error occurs, should always return this error\n resolvePromise(chainPromise, false, error);\n }\n }, chainPromise);\n }\n const ZONE_AWARE_PROMISE_TO_STRING = 'function ZoneAwarePromise() { [native code] }';\n const noop = function () { };\n class ZoneAwarePromise {\n static toString() {\n return ZONE_AWARE_PROMISE_TO_STRING;\n }\n static resolve(value) {\n return resolvePromise(new this(null), RESOLVED, value);\n }\n static reject(error) {\n return resolvePromise(new this(null), REJECTED, error);\n }\n static race(values) {\n let resolve;\n let reject;\n let promise = new this((res, rej) => {\n resolve = res;\n reject = rej;\n });\n function onResolve(value) {\n resolve(value);\n }\n function onReject(error) {\n reject(error);\n }\n for (let value of values) {\n if (!isThenable(value)) {\n value = this.resolve(value);\n }\n value.then(onResolve, onReject);\n }\n return promise;\n }\n static all(values) {\n return ZoneAwarePromise.allWithCallback(values);\n }\n static allSettled(values) {\n const P = this && this.prototype instanceof ZoneAwarePromise ? this : ZoneAwarePromise;\n return P.allWithCallback(values, {\n thenCallback: (value) => ({ status: 'fulfilled', value }),\n errorCallback: (err) => ({ status: 'rejected', reason: err })\n });\n }\n static allWithCallback(values, callback) {\n let resolve;\n let reject;\n let promise = new this((res, rej) => {\n resolve = res;\n reject = rej;\n });\n // Start at 2 to prevent prematurely resolving if .then is called immediately.\n let unresolvedCount = 2;\n let valueIndex = 0;\n const resolvedValues = [];\n for (let value of values) {\n if (!isThenable(value)) {\n value = this.resolve(value);\n }\n const curValueIndex = valueIndex;\n try {\n value.then((value) => {\n resolvedValues[curValueIndex] = callback ? callback.thenCallback(value) : value;\n unresolvedCount--;\n if (unresolvedCount === 0) {\n resolve(resolvedValues);\n }\n }, (err) => {\n if (!callback) {\n reject(err);\n }\n else {\n resolvedValues[curValueIndex] = callback.errorCallback(err);\n unresolvedCount--;\n if (unresolvedCount === 0) {\n resolve(resolvedValues);\n }\n }\n });\n }\n catch (thenErr) {\n reject(thenErr);\n }\n unresolvedCount++;\n valueIndex++;\n }\n // Make the unresolvedCount zero-based again.\n unresolvedCount -= 2;\n if (unresolvedCount === 0) {\n resolve(resolvedValues);\n }\n return promise;\n }\n constructor(executor) {\n const promise = this;\n if (!(promise instanceof ZoneAwarePromise)) {\n throw new Error('Must be an instanceof Promise.');\n }\n promise[symbolState] = UNRESOLVED;\n promise[symbolValue] = []; // queue;\n try {\n executor && executor(makeResolver(promise, RESOLVED), makeResolver(promise, REJECTED));\n }\n catch (error) {\n resolvePromise(promise, false, error);\n }\n }\n get [Symbol.toStringTag]() {\n return 'Promise';\n }\n get [Symbol.species]() {\n return ZoneAwarePromise;\n }\n then(onFulfilled, onRejected) {\n let C = this.constructor[Symbol.species];\n if (!C || typeof C !== 'function') {\n C = this.constructor || ZoneAwarePromise;\n }\n const chainPromise = new C(noop);\n const zone = Zone.current;\n if (this[symbolState] == UNRESOLVED) {\n this[symbolValue].push(zone, chainPromise, onFulfilled, onRejected);\n }\n else {\n scheduleResolveOrReject(this, zone, chainPromise, onFulfilled, onRejected);\n }\n return chainPromise;\n }\n catch(onRejected) {\n return this.then(null, onRejected);\n }\n finally(onFinally) {\n let C = this.constructor[Symbol.species];\n if (!C || typeof C !== 'function') {\n C = ZoneAwarePromise;\n }\n const chainPromise = new C(noop);\n chainPromise[symbolFinally] = symbolFinally;\n const zone = Zone.current;\n if (this[symbolState] == UNRESOLVED) {\n this[symbolValue].push(zone, chainPromise, onFinally, onFinally);\n }\n else {\n scheduleResolveOrReject(this, zone, chainPromise, onFinally, onFinally);\n }\n return chainPromise;\n }\n }\n // Protect against aggressive optimizers dropping seemingly unused properties.\n // E.g. Closure Compiler in advanced mode.\n ZoneAwarePromise['resolve'] = ZoneAwarePromise.resolve;\n ZoneAwarePromise['reject'] = ZoneAwarePromise.reject;\n ZoneAwarePromise['race'] = ZoneAwarePromise.race;\n ZoneAwarePromise['all'] = ZoneAwarePromise.all;\n const NativePromise = global[symbolPromise] = global['Promise'];\n global['Promise'] = ZoneAwarePromise;\n const symbolThenPatched = __symbol__('thenPatched');\n function patchThen(Ctor) {\n const proto = Ctor.prototype;\n const prop = ObjectGetOwnPropertyDescriptor(proto, 'then');\n if (prop && (prop.writable === false || !prop.configurable)) {\n // check Ctor.prototype.then propertyDescriptor is writable or not\n // in meteor env, writable is false, we should ignore such case\n return;\n }\n const originalThen = proto.then;\n // Keep a reference to the original method.\n proto[symbolThen] = originalThen;\n Ctor.prototype.then = function (onResolve, onReject) {\n const wrapped = new ZoneAwarePromise((resolve, reject) => {\n originalThen.call(this, resolve, reject);\n });\n return wrapped.then(onResolve, onReject);\n };\n Ctor[symbolThenPatched] = true;\n }\n api.patchThen = patchThen;\n function zoneify(fn) {\n return function (self, args) {\n let resultPromise = fn.apply(self, args);\n if (resultPromise instanceof ZoneAwarePromise) {\n return resultPromise;\n }\n let ctor = resultPromise.constructor;\n if (!ctor[symbolThenPatched]) {\n patchThen(ctor);\n }\n return resultPromise;\n };\n }\n if (NativePromise) {\n patchThen(NativePromise);\n patchMethod(global, 'fetch', delegate => zoneify(delegate));\n }\n // This is not part of public API, but it is useful for tests, so we expose it.\n Promise[Zone.__symbol__('uncaughtPromiseErrors')] = _uncaughtPromiseErrors;\n return ZoneAwarePromise;\n});\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n// override Function.prototype.toString to make zone.js patched function\n// look like native function\nZone.__load_patch('toString', (global) => {\n // patch Func.prototype.toString to let them look like native\n const originalFunctionToString = Function.prototype.toString;\n const ORIGINAL_DELEGATE_SYMBOL = zoneSymbol('OriginalDelegate');\n const PROMISE_SYMBOL = zoneSymbol('Promise');\n const ERROR_SYMBOL = zoneSymbol('Error');\n const newFunctionToString = function toString() {\n if (typeof this === 'function') {\n const originalDelegate = this[ORIGINAL_DELEGATE_SYMBOL];\n if (originalDelegate) {\n if (typeof originalDelegate === 'function') {\n return originalFunctionToString.call(originalDelegate);\n }\n else {\n return Object.prototype.toString.call(originalDelegate);\n }\n }\n if (this === Promise) {\n const nativePromise = global[PROMISE_SYMBOL];\n if (nativePromise) {\n return originalFunctionToString.call(nativePromise);\n }\n }\n if (this === Error) {\n const nativeError = global[ERROR_SYMBOL];\n if (nativeError) {\n return originalFunctionToString.call(nativeError);\n }\n }\n }\n return originalFunctionToString.call(this);\n };\n newFunctionToString[ORIGINAL_DELEGATE_SYMBOL] = originalFunctionToString;\n Function.prototype.toString = newFunctionToString;\n // patch Object.prototype.toString to let them look like native\n const originalObjectToString = Object.prototype.toString;\n const PROMISE_OBJECT_TO_STRING = '[object Promise]';\n Object.prototype.toString = function () {\n if (typeof Promise === 'function' && this instanceof Promise) {\n return PROMISE_OBJECT_TO_STRING;\n }\n return originalObjectToString.call(this);\n };\n});\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nlet passiveSupported = false;\nif (typeof window !== 'undefined') {\n try {\n const options = Object.defineProperty({}, 'passive', {\n get: function () {\n passiveSupported = true;\n }\n });\n window.addEventListener('test', options, options);\n window.removeEventListener('test', options, options);\n }\n catch (err) {\n passiveSupported = false;\n }\n}\n// an identifier to tell ZoneTask do not create a new invoke closure\nconst OPTIMIZED_ZONE_EVENT_TASK_DATA = {\n useG: true\n};\nconst zoneSymbolEventNames$1 = {};\nconst globalSources = {};\nconst EVENT_NAME_SYMBOL_REGX = new RegExp('^' + ZONE_SYMBOL_PREFIX + '(\\\\w+)(true|false)$');\nconst IMMEDIATE_PROPAGATION_SYMBOL = zoneSymbol('propagationStopped');\nfunction prepareEventNames(eventName, eventNameToString) {\n const falseEventName = (eventNameToString ? eventNameToString(eventName) : eventName) + FALSE_STR;\n const trueEventName = (eventNameToString ? eventNameToString(eventName) : eventName) + TRUE_STR;\n const symbol = ZONE_SYMBOL_PREFIX + falseEventName;\n const symbolCapture = ZONE_SYMBOL_PREFIX + trueEventName;\n zoneSymbolEventNames$1[eventName] = {};\n zoneSymbolEventNames$1[eventName][FALSE_STR] = symbol;\n zoneSymbolEventNames$1[eventName][TRUE_STR] = symbolCapture;\n}\nfunction patchEventTarget(_global, apis, patchOptions) {\n const ADD_EVENT_LISTENER = (patchOptions && patchOptions.add) || ADD_EVENT_LISTENER_STR;\n const REMOVE_EVENT_LISTENER = (patchOptions && patchOptions.rm) || REMOVE_EVENT_LISTENER_STR;\n const LISTENERS_EVENT_LISTENER = (patchOptions && patchOptions.listeners) || 'eventListeners';\n const REMOVE_ALL_LISTENERS_EVENT_LISTENER = (patchOptions && patchOptions.rmAll) || 'removeAllListeners';\n const zoneSymbolAddEventListener = zoneSymbol(ADD_EVENT_LISTENER);\n const ADD_EVENT_LISTENER_SOURCE = '.' + ADD_EVENT_LISTENER + ':';\n const PREPEND_EVENT_LISTENER = 'prependListener';\n const PREPEND_EVENT_LISTENER_SOURCE = '.' + PREPEND_EVENT_LISTENER + ':';\n const invokeTask = function (task, target, event) {\n // for better performance, check isRemoved which is set\n // by removeEventListener\n if (task.isRemoved) {\n return;\n }\n const delegate = task.callback;\n if (typeof delegate === 'object' && delegate.handleEvent) {\n // create the bind version of handleEvent when invoke\n task.callback = (event) => delegate.handleEvent(event);\n task.originalDelegate = delegate;\n }\n // invoke static task.invoke\n task.invoke(task, target, [event]);\n const options = task.options;\n if (options && typeof options === 'object' && options.once) {\n // if options.once is true, after invoke once remove listener here\n // only browser need to do this, nodejs eventEmitter will cal removeListener\n // inside EventEmitter.once\n const delegate = task.originalDelegate ? task.originalDelegate : task.callback;\n target[REMOVE_EVENT_LISTENER].call(target, event.type, delegate, options);\n }\n };\n // global shared zoneAwareCallback to handle all event callback with capture = false\n const globalZoneAwareCallback = function (event) {\n // https://github.com/angular/zone.js/issues/911, in IE, sometimes\n // event will be undefined, so we need to use window.event\n event = event || _global.event;\n if (!event) {\n return;\n }\n // event.target is needed for Samsung TV and SourceBuffer\n // || global is needed https://github.com/angular/zone.js/issues/190\n const target = this || event.target || _global;\n const tasks = target[zoneSymbolEventNames$1[event.type][FALSE_STR]];\n if (tasks) {\n // invoke all tasks which attached to current target with given event.type and capture = false\n // for performance concern, if task.length === 1, just invoke\n if (tasks.length === 1) {\n invokeTask(tasks[0], target, event);\n }\n else {\n // https://github.com/angular/zone.js/issues/836\n // copy the tasks array before invoke, to avoid\n // the callback will remove itself or other listener\n const copyTasks = tasks.slice();\n for (let i = 0; i < copyTasks.length; i++) {\n if (event && event[IMMEDIATE_PROPAGATION_SYMBOL] === true) {\n break;\n }\n invokeTask(copyTasks[i], target, event);\n }\n }\n }\n };\n // global shared zoneAwareCallback to handle all event callback with capture = true\n const globalZoneAwareCaptureCallback = function (event) {\n // https://github.com/angular/zone.js/issues/911, in IE, sometimes\n // event will be undefined, so we need to use window.event\n event = event || _global.event;\n if (!event) {\n return;\n }\n // event.target is needed for Samsung TV and SourceBuffer\n // || global is needed https://github.com/angular/zone.js/issues/190\n const target = this || event.target || _global;\n const tasks = target[zoneSymbolEventNames$1[event.type][TRUE_STR]];\n if (tasks) {\n // invoke all tasks which attached to current target with given event.type and capture = false\n // for performance concern, if task.length === 1, just invoke\n if (tasks.length === 1) {\n invokeTask(tasks[0], target, event);\n }\n else {\n // https://github.com/angular/zone.js/issues/836\n // copy the tasks array before invoke, to avoid\n // the callback will remove itself or other listener\n const copyTasks = tasks.slice();\n for (let i = 0; i < copyTasks.length; i++) {\n if (event && event[IMMEDIATE_PROPAGATION_SYMBOL] === true) {\n break;\n }\n invokeTask(copyTasks[i], target, event);\n }\n }\n }\n };\n function patchEventTargetMethods(obj, patchOptions) {\n if (!obj) {\n return false;\n }\n let useGlobalCallback = true;\n if (patchOptions && patchOptions.useG !== undefined) {\n useGlobalCallback = patchOptions.useG;\n }\n const validateHandler = patchOptions && patchOptions.vh;\n let checkDuplicate = true;\n if (patchOptions && patchOptions.chkDup !== undefined) {\n checkDuplicate = patchOptions.chkDup;\n }\n let returnTarget = false;\n if (patchOptions && patchOptions.rt !== undefined) {\n returnTarget = patchOptions.rt;\n }\n let proto = obj;\n while (proto && !proto.hasOwnProperty(ADD_EVENT_LISTENER)) {\n proto = ObjectGetPrototypeOf(proto);\n }\n if (!proto && obj[ADD_EVENT_LISTENER]) {\n // somehow we did not find it, but we can see it. This happens on IE for Window properties.\n proto = obj;\n }\n if (!proto) {\n return false;\n }\n if (proto[zoneSymbolAddEventListener]) {\n return false;\n }\n const eventNameToString = patchOptions && patchOptions.eventNameToString;\n // a shared global taskData to pass data for scheduleEventTask\n // so we do not need to create a new object just for pass some data\n const taskData = {};\n const nativeAddEventListener = proto[zoneSymbolAddEventListener] = proto[ADD_EVENT_LISTENER];\n const nativeRemoveEventListener = proto[zoneSymbol(REMOVE_EVENT_LISTENER)] =\n proto[REMOVE_EVENT_LISTENER];\n const nativeListeners = proto[zoneSymbol(LISTENERS_EVENT_LISTENER)] =\n proto[LISTENERS_EVENT_LISTENER];\n const nativeRemoveAllListeners = proto[zoneSymbol(REMOVE_ALL_LISTENERS_EVENT_LISTENER)] =\n proto[REMOVE_ALL_LISTENERS_EVENT_LISTENER];\n let nativePrependEventListener;\n if (patchOptions && patchOptions.prepend) {\n nativePrependEventListener = proto[zoneSymbol(patchOptions.prepend)] =\n proto[patchOptions.prepend];\n }\n /**\n * This util function will build an option object with passive option\n * to handle all possible input from the user.\n */\n function buildEventListenerOptions(options, passive) {\n if (!passiveSupported && typeof options === 'object' && options) {\n // doesn't support passive but user want to pass an object as options.\n // this will not work on some old browser, so we just pass a boolean\n // as useCapture parameter\n return !!options.capture;\n }\n if (!passiveSupported || !passive) {\n return options;\n }\n if (typeof options === 'boolean') {\n return { capture: options, passive: true };\n }\n if (!options) {\n return { passive: true };\n }\n if (typeof options === 'object' && options.passive !== false) {\n return Object.assign(Object.assign({}, options), { passive: true });\n }\n return options;\n }\n const customScheduleGlobal = function (task) {\n // if there is already a task for the eventName + capture,\n // just return, because we use the shared globalZoneAwareCallback here.\n if (taskData.isExisting) {\n return;\n }\n return nativeAddEventListener.call(taskData.target, taskData.eventName, taskData.capture ? globalZoneAwareCaptureCallback : globalZoneAwareCallback, taskData.options);\n };\n const customCancelGlobal = function (task) {\n // if task is not marked as isRemoved, this call is directly\n // from Zone.prototype.cancelTask, we should remove the task\n // from tasksList of target first\n if (!task.isRemoved) {\n const symbolEventNames = zoneSymbolEventNames$1[task.eventName];\n let symbolEventName;\n if (symbolEventNames) {\n symbolEventName = symbolEventNames[task.capture ? TRUE_STR : FALSE_STR];\n }\n const existingTasks = symbolEventName && task.target[symbolEventName];\n if (existingTasks) {\n for (let i = 0; i < existingTasks.length; i++) {\n const existingTask = existingTasks[i];\n if (existingTask === task) {\n existingTasks.splice(i, 1);\n // set isRemoved to data for faster invokeTask check\n task.isRemoved = true;\n if (existingTasks.length === 0) {\n // all tasks for the eventName + capture have gone,\n // remove globalZoneAwareCallback and remove the task cache from target\n task.allRemoved = true;\n task.target[symbolEventName] = null;\n }\n break;\n }\n }\n }\n }\n // if all tasks for the eventName + capture have gone,\n // we will really remove the global event callback,\n // if not, return\n if (!task.allRemoved) {\n return;\n }\n return nativeRemoveEventListener.call(task.target, task.eventName, task.capture ? globalZoneAwareCaptureCallback : globalZoneAwareCallback, task.options);\n };\n const customScheduleNonGlobal = function (task) {\n return nativeAddEventListener.call(taskData.target, taskData.eventName, task.invoke, taskData.options);\n };\n const customSchedulePrepend = function (task) {\n return nativePrependEventListener.call(taskData.target, taskData.eventName, task.invoke, taskData.options);\n };\n const customCancelNonGlobal = function (task) {\n return nativeRemoveEventListener.call(task.target, task.eventName, task.invoke, task.options);\n };\n const customSchedule = useGlobalCallback ? customScheduleGlobal : customScheduleNonGlobal;\n const customCancel = useGlobalCallback ? customCancelGlobal : customCancelNonGlobal;\n const compareTaskCallbackVsDelegate = function (task, delegate) {\n const typeOfDelegate = typeof delegate;\n return (typeOfDelegate === 'function' && task.callback === delegate) ||\n (typeOfDelegate === 'object' && task.originalDelegate === delegate);\n };\n const compare = (patchOptions && patchOptions.diff) ? patchOptions.diff : compareTaskCallbackVsDelegate;\n const unpatchedEvents = Zone[zoneSymbol('UNPATCHED_EVENTS')];\n const passiveEvents = _global[zoneSymbol('PASSIVE_EVENTS')];\n const makeAddListener = function (nativeListener, addSource, customScheduleFn, customCancelFn, returnTarget = false, prepend = false) {\n return function () {\n const target = this || _global;\n let eventName = arguments[0];\n if (patchOptions && patchOptions.transferEventName) {\n eventName = patchOptions.transferEventName(eventName);\n }\n let delegate = arguments[1];\n if (!delegate) {\n return nativeListener.apply(this, arguments);\n }\n if (isNode && eventName === 'uncaughtException') {\n // don't patch uncaughtException of nodejs to prevent endless loop\n return nativeListener.apply(this, arguments);\n }\n // don't create the bind delegate function for handleEvent\n // case here to improve addEventListener performance\n // we will create the bind delegate when invoke\n let isHandleEvent = false;\n if (typeof delegate !== 'function') {\n if (!delegate.handleEvent) {\n return nativeListener.apply(this, arguments);\n }\n isHandleEvent = true;\n }\n if (validateHandler && !validateHandler(nativeListener, delegate, target, arguments)) {\n return;\n }\n const passive = passiveSupported && !!passiveEvents && passiveEvents.indexOf(eventName) !== -1;\n const options = buildEventListenerOptions(arguments[2], passive);\n if (unpatchedEvents) {\n // check upatched list\n for (let i = 0; i < unpatchedEvents.length; i++) {\n if (eventName === unpatchedEvents[i]) {\n if (passive) {\n return nativeListener.call(target, eventName, delegate, options);\n }\n else {\n return nativeListener.apply(this, arguments);\n }\n }\n }\n }\n const capture = !options ? false : typeof options === 'boolean' ? true : options.capture;\n const once = options && typeof options === 'object' ? options.once : false;\n const zone = Zone.current;\n let symbolEventNames = zoneSymbolEventNames$1[eventName];\n if (!symbolEventNames) {\n prepareEventNames(eventName, eventNameToString);\n symbolEventNames = zoneSymbolEventNames$1[eventName];\n }\n const symbolEventName = symbolEventNames[capture ? TRUE_STR : FALSE_STR];\n let existingTasks = target[symbolEventName];\n let isExisting = false;\n if (existingTasks) {\n // already have task registered\n isExisting = true;\n if (checkDuplicate) {\n for (let i = 0; i < existingTasks.length; i++) {\n if (compare(existingTasks[i], delegate)) {\n // same callback, same capture, same event name, just return\n return;\n }\n }\n }\n }\n else {\n existingTasks = target[symbolEventName] = [];\n }\n let source;\n const constructorName = target.constructor['name'];\n const targetSource = globalSources[constructorName];\n if (targetSource) {\n source = targetSource[eventName];\n }\n if (!source) {\n source = constructorName + addSource +\n (eventNameToString ? eventNameToString(eventName) : eventName);\n }\n // do not create a new object as task.data to pass those things\n // just use the global shared one\n taskData.options = options;\n if (once) {\n // if addEventListener with once options, we don't pass it to\n // native addEventListener, instead we keep the once setting\n // and handle ourselves.\n taskData.options.once = false;\n }\n taskData.target = target;\n taskData.capture = capture;\n taskData.eventName = eventName;\n taskData.isExisting = isExisting;\n const data = useGlobalCallback ? OPTIMIZED_ZONE_EVENT_TASK_DATA : undefined;\n // keep taskData into data to allow onScheduleEventTask to access the task information\n if (data) {\n data.taskData = taskData;\n }\n const task = zone.scheduleEventTask(source, delegate, data, customScheduleFn, customCancelFn);\n // should clear taskData.target to avoid memory leak\n // issue, https://github.com/angular/angular/issues/20442\n taskData.target = null;\n // need to clear up taskData because it is a global object\n if (data) {\n data.taskData = null;\n }\n // have to save those information to task in case\n // application may call task.zone.cancelTask() directly\n if (once) {\n options.once = true;\n }\n if (!(!passiveSupported && typeof task.options === 'boolean')) {\n // if not support passive, and we pass an option object\n // to addEventListener, we should save the options to task\n task.options = options;\n }\n task.target = target;\n task.capture = capture;\n task.eventName = eventName;\n if (isHandleEvent) {\n // save original delegate for compare to check duplicate\n task.originalDelegate = delegate;\n }\n if (!prepend) {\n existingTasks.push(task);\n }\n else {\n existingTasks.unshift(task);\n }\n if (returnTarget) {\n return target;\n }\n };\n };\n proto[ADD_EVENT_LISTENER] = makeAddListener(nativeAddEventListener, ADD_EVENT_LISTENER_SOURCE, customSchedule, customCancel, returnTarget);\n if (nativePrependEventListener) {\n proto[PREPEND_EVENT_LISTENER] = makeAddListener(nativePrependEventListener, PREPEND_EVENT_LISTENER_SOURCE, customSchedulePrepend, customCancel, returnTarget, true);\n }\n proto[REMOVE_EVENT_LISTENER] = function () {\n const target = this || _global;\n let eventName = arguments[0];\n if (patchOptions && patchOptions.transferEventName) {\n eventName = patchOptions.transferEventName(eventName);\n }\n const options = arguments[2];\n const capture = !options ? false : typeof options === 'boolean' ? true : options.capture;\n const delegate = arguments[1];\n if (!delegate) {\n return nativeRemoveEventListener.apply(this, arguments);\n }\n if (validateHandler &&\n !validateHandler(nativeRemoveEventListener, delegate, target, arguments)) {\n return;\n }\n const symbolEventNames = zoneSymbolEventNames$1[eventName];\n let symbolEventName;\n if (symbolEventNames) {\n symbolEventName = symbolEventNames[capture ? TRUE_STR : FALSE_STR];\n }\n const existingTasks = symbolEventName && target[symbolEventName];\n if (existingTasks) {\n for (let i = 0; i < existingTasks.length; i++) {\n const existingTask = existingTasks[i];\n if (compare(existingTask, delegate)) {\n existingTasks.splice(i, 1);\n // set isRemoved to data for faster invokeTask check\n existingTask.isRemoved = true;\n if (existingTasks.length === 0) {\n // all tasks for the eventName + capture have gone,\n // remove globalZoneAwareCallback and remove the task cache from target\n existingTask.allRemoved = true;\n target[symbolEventName] = null;\n // in the target, we have an event listener which is added by on_property\n // such as target.onclick = function() {}, so we need to clear this internal\n // property too if all delegates all removed\n if (typeof eventName === 'string') {\n const onPropertySymbol = ZONE_SYMBOL_PREFIX + 'ON_PROPERTY' + eventName;\n target[onPropertySymbol] = null;\n }\n }\n existingTask.zone.cancelTask(existingTask);\n if (returnTarget) {\n return target;\n }\n return;\n }\n }\n }\n // issue 930, didn't find the event name or callback\n // from zone kept existingTasks, the callback maybe\n // added outside of zone, we need to call native removeEventListener\n // to try to remove it.\n return nativeRemoveEventListener.apply(this, arguments);\n };\n proto[LISTENERS_EVENT_LISTENER] = function () {\n const target = this || _global;\n let eventName = arguments[0];\n if (patchOptions && patchOptions.transferEventName) {\n eventName = patchOptions.transferEventName(eventName);\n }\n const listeners = [];\n const tasks = findEventTasks(target, eventNameToString ? eventNameToString(eventName) : eventName);\n for (let i = 0; i < tasks.length; i++) {\n const task = tasks[i];\n let delegate = task.originalDelegate ? task.originalDelegate : task.callback;\n listeners.push(delegate);\n }\n return listeners;\n };\n proto[REMOVE_ALL_LISTENERS_EVENT_LISTENER] = function () {\n const target = this || _global;\n let eventName = arguments[0];\n if (!eventName) {\n const keys = Object.keys(target);\n for (let i = 0; i < keys.length; i++) {\n const prop = keys[i];\n const match = EVENT_NAME_SYMBOL_REGX.exec(prop);\n let evtName = match && match[1];\n // in nodejs EventEmitter, removeListener event is\n // used for monitoring the removeListener call,\n // so just keep removeListener eventListener until\n // all other eventListeners are removed\n if (evtName && evtName !== 'removeListener') {\n this[REMOVE_ALL_LISTENERS_EVENT_LISTENER].call(this, evtName);\n }\n }\n // remove removeListener listener finally\n this[REMOVE_ALL_LISTENERS_EVENT_LISTENER].call(this, 'removeListener');\n }\n else {\n if (patchOptions && patchOptions.transferEventName) {\n eventName = patchOptions.transferEventName(eventName);\n }\n const symbolEventNames = zoneSymbolEventNames$1[eventName];\n if (symbolEventNames) {\n const symbolEventName = symbolEventNames[FALSE_STR];\n const symbolCaptureEventName = symbolEventNames[TRUE_STR];\n const tasks = target[symbolEventName];\n const captureTasks = target[symbolCaptureEventName];\n if (tasks) {\n const removeTasks = tasks.slice();\n for (let i = 0; i < removeTasks.length; i++) {\n const task = removeTasks[i];\n let delegate = task.originalDelegate ? task.originalDelegate : task.callback;\n this[REMOVE_EVENT_LISTENER].call(this, eventName, delegate, task.options);\n }\n }\n if (captureTasks) {\n const removeTasks = captureTasks.slice();\n for (let i = 0; i < removeTasks.length; i++) {\n const task = removeTasks[i];\n let delegate = task.originalDelegate ? task.originalDelegate : task.callback;\n this[REMOVE_EVENT_LISTENER].call(this, eventName, delegate, task.options);\n }\n }\n }\n }\n if (returnTarget) {\n return this;\n }\n };\n // for native toString patch\n attachOriginToPatched(proto[ADD_EVENT_LISTENER], nativeAddEventListener);\n attachOriginToPatched(proto[REMOVE_EVENT_LISTENER], nativeRemoveEventListener);\n if (nativeRemoveAllListeners) {\n attachOriginToPatched(proto[REMOVE_ALL_LISTENERS_EVENT_LISTENER], nativeRemoveAllListeners);\n }\n if (nativeListeners) {\n attachOriginToPatched(proto[LISTENERS_EVENT_LISTENER], nativeListeners);\n }\n return true;\n }\n let results = [];\n for (let i = 0; i < apis.length; i++) {\n results[i] = patchEventTargetMethods(apis[i], patchOptions);\n }\n return results;\n}\nfunction findEventTasks(target, eventName) {\n if (!eventName) {\n const foundTasks = [];\n for (let prop in target) {\n const match = EVENT_NAME_SYMBOL_REGX.exec(prop);\n let evtName = match && match[1];\n if (evtName && (!eventName || evtName === eventName)) {\n const tasks = target[prop];\n if (tasks) {\n for (let i = 0; i < tasks.length; i++) {\n foundTasks.push(tasks[i]);\n }\n }\n }\n }\n return foundTasks;\n }\n let symbolEventName = zoneSymbolEventNames$1[eventName];\n if (!symbolEventName) {\n prepareEventNames(eventName);\n symbolEventName = zoneSymbolEventNames$1[eventName];\n }\n const captureFalseTasks = target[symbolEventName[FALSE_STR]];\n const captureTrueTasks = target[symbolEventName[TRUE_STR]];\n if (!captureFalseTasks) {\n return captureTrueTasks ? captureTrueTasks.slice() : [];\n }\n else {\n return captureTrueTasks ? captureFalseTasks.concat(captureTrueTasks) :\n captureFalseTasks.slice();\n }\n}\nfunction patchEventPrototype(global, api) {\n const Event = global['Event'];\n if (Event && Event.prototype) {\n api.patchMethod(Event.prototype, 'stopImmediatePropagation', (delegate) => function (self, args) {\n self[IMMEDIATE_PROPAGATION_SYMBOL] = true;\n // we need to call the native stopImmediatePropagation\n // in case in some hybrid application, some part of\n // application will be controlled by zone, some are not\n delegate && delegate.apply(self, args);\n });\n }\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nfunction patchCallbacks(api, target, targetName, method, callbacks) {\n const symbol = Zone.__symbol__(method);\n if (target[symbol]) {\n return;\n }\n const nativeDelegate = target[symbol] = target[method];\n target[method] = function (name, opts, options) {\n if (opts && opts.prototype) {\n callbacks.forEach(function (callback) {\n const source = `${targetName}.${method}::` + callback;\n const prototype = opts.prototype;\n if (prototype.hasOwnProperty(callback)) {\n const descriptor = api.ObjectGetOwnPropertyDescriptor(prototype, callback);\n if (descriptor && descriptor.value) {\n descriptor.value = api.wrapWithCurrentZone(descriptor.value, source);\n api._redefineProperty(opts.prototype, callback, descriptor);\n }\n else if (prototype[callback]) {\n prototype[callback] = api.wrapWithCurrentZone(prototype[callback], source);\n }\n }\n else if (prototype[callback]) {\n prototype[callback] = api.wrapWithCurrentZone(prototype[callback], source);\n }\n });\n }\n return nativeDelegate.call(target, name, opts, options);\n };\n api.attachOriginToPatched(target[method], nativeDelegate);\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nconst globalEventHandlersEventNames = [\n 'abort',\n 'animationcancel',\n 'animationend',\n 'animationiteration',\n 'auxclick',\n 'beforeinput',\n 'blur',\n 'cancel',\n 'canplay',\n 'canplaythrough',\n 'change',\n 'compositionstart',\n 'compositionupdate',\n 'compositionend',\n 'cuechange',\n 'click',\n 'close',\n 'contextmenu',\n 'curechange',\n 'dblclick',\n 'drag',\n 'dragend',\n 'dragenter',\n 'dragexit',\n 'dragleave',\n 'dragover',\n 'drop',\n 'durationchange',\n 'emptied',\n 'ended',\n 'error',\n 'focus',\n 'focusin',\n 'focusout',\n 'gotpointercapture',\n 'input',\n 'invalid',\n 'keydown',\n 'keypress',\n 'keyup',\n 'load',\n 'loadstart',\n 'loadeddata',\n 'loadedmetadata',\n 'lostpointercapture',\n 'mousedown',\n 'mouseenter',\n 'mouseleave',\n 'mousemove',\n 'mouseout',\n 'mouseover',\n 'mouseup',\n 'mousewheel',\n 'orientationchange',\n 'pause',\n 'play',\n 'playing',\n 'pointercancel',\n 'pointerdown',\n 'pointerenter',\n 'pointerleave',\n 'pointerlockchange',\n 'mozpointerlockchange',\n 'webkitpointerlockerchange',\n 'pointerlockerror',\n 'mozpointerlockerror',\n 'webkitpointerlockerror',\n 'pointermove',\n 'pointout',\n 'pointerover',\n 'pointerup',\n 'progress',\n 'ratechange',\n 'reset',\n 'resize',\n 'scroll',\n 'seeked',\n 'seeking',\n 'select',\n 'selectionchange',\n 'selectstart',\n 'show',\n 'sort',\n 'stalled',\n 'submit',\n 'suspend',\n 'timeupdate',\n 'volumechange',\n 'touchcancel',\n 'touchmove',\n 'touchstart',\n 'touchend',\n 'transitioncancel',\n 'transitionend',\n 'waiting',\n 'wheel'\n];\nconst documentEventNames = [\n 'afterscriptexecute', 'beforescriptexecute', 'DOMContentLoaded', 'freeze', 'fullscreenchange',\n 'mozfullscreenchange', 'webkitfullscreenchange', 'msfullscreenchange', 'fullscreenerror',\n 'mozfullscreenerror', 'webkitfullscreenerror', 'msfullscreenerror', 'readystatechange',\n 'visibilitychange', 'resume'\n];\nconst windowEventNames = [\n 'absolutedeviceorientation',\n 'afterinput',\n 'afterprint',\n 'appinstalled',\n 'beforeinstallprompt',\n 'beforeprint',\n 'beforeunload',\n 'devicelight',\n 'devicemotion',\n 'deviceorientation',\n 'deviceorientationabsolute',\n 'deviceproximity',\n 'hashchange',\n 'languagechange',\n 'message',\n 'mozbeforepaint',\n 'offline',\n 'online',\n 'paint',\n 'pageshow',\n 'pagehide',\n 'popstate',\n 'rejectionhandled',\n 'storage',\n 'unhandledrejection',\n 'unload',\n 'userproximity',\n 'vrdisplayconnected',\n 'vrdisplaydisconnected',\n 'vrdisplaypresentchange'\n];\nconst htmlElementEventNames = [\n 'beforecopy', 'beforecut', 'beforepaste', 'copy', 'cut', 'paste', 'dragstart', 'loadend',\n 'animationstart', 'search', 'transitionrun', 'transitionstart', 'webkitanimationend',\n 'webkitanimationiteration', 'webkitanimationstart', 'webkittransitionend'\n];\nconst mediaElementEventNames = ['encrypted', 'waitingforkey', 'msneedkey', 'mozinterruptbegin', 'mozinterruptend'];\nconst ieElementEventNames = [\n 'activate',\n 'afterupdate',\n 'ariarequest',\n 'beforeactivate',\n 'beforedeactivate',\n 'beforeeditfocus',\n 'beforeupdate',\n 'cellchange',\n 'controlselect',\n 'dataavailable',\n 'datasetchanged',\n 'datasetcomplete',\n 'errorupdate',\n 'filterchange',\n 'layoutcomplete',\n 'losecapture',\n 'move',\n 'moveend',\n 'movestart',\n 'propertychange',\n 'resizeend',\n 'resizestart',\n 'rowenter',\n 'rowexit',\n 'rowsdelete',\n 'rowsinserted',\n 'command',\n 'compassneedscalibration',\n 'deactivate',\n 'help',\n 'mscontentzoom',\n 'msmanipulationstatechanged',\n 'msgesturechange',\n 'msgesturedoubletap',\n 'msgestureend',\n 'msgesturehold',\n 'msgesturestart',\n 'msgesturetap',\n 'msgotpointercapture',\n 'msinertiastart',\n 'mslostpointercapture',\n 'mspointercancel',\n 'mspointerdown',\n 'mspointerenter',\n 'mspointerhover',\n 'mspointerleave',\n 'mspointermove',\n 'mspointerout',\n 'mspointerover',\n 'mspointerup',\n 'pointerout',\n 'mssitemodejumplistitemremoved',\n 'msthumbnailclick',\n 'stop',\n 'storagecommit'\n];\nconst webglEventNames = ['webglcontextrestored', 'webglcontextlost', 'webglcontextcreationerror'];\nconst formEventNames = ['autocomplete', 'autocompleteerror'];\nconst detailEventNames = ['toggle'];\nconst frameEventNames = ['load'];\nconst frameSetEventNames = ['blur', 'error', 'focus', 'load', 'resize', 'scroll', 'messageerror'];\nconst marqueeEventNames = ['bounce', 'finish', 'start'];\nconst XMLHttpRequestEventNames = [\n 'loadstart', 'progress', 'abort', 'error', 'load', 'progress', 'timeout', 'loadend',\n 'readystatechange'\n];\nconst IDBIndexEventNames = ['upgradeneeded', 'complete', 'abort', 'success', 'error', 'blocked', 'versionchange', 'close'];\nconst websocketEventNames = ['close', 'error', 'open', 'message'];\nconst workerEventNames = ['error', 'message'];\nconst eventNames = globalEventHandlersEventNames.concat(webglEventNames, formEventNames, detailEventNames, documentEventNames, windowEventNames, htmlElementEventNames, ieElementEventNames);\nfunction filterProperties(target, onProperties, ignoreProperties) {\n if (!ignoreProperties || ignoreProperties.length === 0) {\n return onProperties;\n }\n const tip = ignoreProperties.filter(ip => ip.target === target);\n if (!tip || tip.length === 0) {\n return onProperties;\n }\n const targetIgnoreProperties = tip[0].ignoreProperties;\n return onProperties.filter(op => targetIgnoreProperties.indexOf(op) === -1);\n}\nfunction patchFilteredProperties(target, onProperties, ignoreProperties, prototype) {\n // check whether target is available, sometimes target will be undefined\n // because different browser or some 3rd party plugin.\n if (!target) {\n return;\n }\n const filteredProperties = filterProperties(target, onProperties, ignoreProperties);\n patchOnProperties(target, filteredProperties, prototype);\n}\nfunction propertyDescriptorPatch(api, _global) {\n if (isNode && !isMix) {\n return;\n }\n if (Zone[api.symbol('patchEvents')]) {\n // events are already been patched by legacy patch.\n return;\n }\n const supportsWebSocket = typeof WebSocket !== 'undefined';\n const ignoreProperties = _global['__Zone_ignore_on_properties'];\n // for browsers that we can patch the descriptor: Chrome & Firefox\n if (isBrowser) {\n const internalWindow = window;\n const ignoreErrorProperties = isIE() ? [{ target: internalWindow, ignoreProperties: ['error'] }] : [];\n // in IE/Edge, onProp not exist in window object, but in WindowPrototype\n // so we need to pass WindowPrototype to check onProp exist or not\n patchFilteredProperties(internalWindow, eventNames.concat(['messageerror']), ignoreProperties ? ignoreProperties.concat(ignoreErrorProperties) : ignoreProperties, ObjectGetPrototypeOf(internalWindow));\n patchFilteredProperties(Document.prototype, eventNames, ignoreProperties);\n if (typeof internalWindow['SVGElement'] !== 'undefined') {\n patchFilteredProperties(internalWindow['SVGElement'].prototype, eventNames, ignoreProperties);\n }\n patchFilteredProperties(Element.prototype, eventNames, ignoreProperties);\n patchFilteredProperties(HTMLElement.prototype, eventNames, ignoreProperties);\n patchFilteredProperties(HTMLMediaElement.prototype, mediaElementEventNames, ignoreProperties);\n patchFilteredProperties(HTMLFrameSetElement.prototype, windowEventNames.concat(frameSetEventNames), ignoreProperties);\n patchFilteredProperties(HTMLBodyElement.prototype, windowEventNames.concat(frameSetEventNames), ignoreProperties);\n patchFilteredProperties(HTMLFrameElement.prototype, frameEventNames, ignoreProperties);\n patchFilteredProperties(HTMLIFrameElement.prototype, frameEventNames, ignoreProperties);\n const HTMLMarqueeElement = internalWindow['HTMLMarqueeElement'];\n if (HTMLMarqueeElement) {\n patchFilteredProperties(HTMLMarqueeElement.prototype, marqueeEventNames, ignoreProperties);\n }\n const Worker = internalWindow['Worker'];\n if (Worker) {\n patchFilteredProperties(Worker.prototype, workerEventNames, ignoreProperties);\n }\n }\n const XMLHttpRequest = _global['XMLHttpRequest'];\n if (XMLHttpRequest) {\n // XMLHttpRequest is not available in ServiceWorker, so we need to check here\n patchFilteredProperties(XMLHttpRequest.prototype, XMLHttpRequestEventNames, ignoreProperties);\n }\n const XMLHttpRequestEventTarget = _global['XMLHttpRequestEventTarget'];\n if (XMLHttpRequestEventTarget) {\n patchFilteredProperties(XMLHttpRequestEventTarget && XMLHttpRequestEventTarget.prototype, XMLHttpRequestEventNames, ignoreProperties);\n }\n if (typeof IDBIndex !== 'undefined') {\n patchFilteredProperties(IDBIndex.prototype, IDBIndexEventNames, ignoreProperties);\n patchFilteredProperties(IDBRequest.prototype, IDBIndexEventNames, ignoreProperties);\n patchFilteredProperties(IDBOpenDBRequest.prototype, IDBIndexEventNames, ignoreProperties);\n patchFilteredProperties(IDBDatabase.prototype, IDBIndexEventNames, ignoreProperties);\n patchFilteredProperties(IDBTransaction.prototype, IDBIndexEventNames, ignoreProperties);\n patchFilteredProperties(IDBCursor.prototype, IDBIndexEventNames, ignoreProperties);\n }\n if (supportsWebSocket) {\n patchFilteredProperties(WebSocket.prototype, websocketEventNames, ignoreProperties);\n }\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nZone.__load_patch('util', (global, Zone, api) => {\n api.patchOnProperties = patchOnProperties;\n api.patchMethod = patchMethod;\n api.bindArguments = bindArguments;\n api.patchMacroTask = patchMacroTask;\n // In earlier version of zone.js (<0.9.0), we use env name `__zone_symbol__BLACK_LISTED_EVENTS` to\n // define which events will not be patched by `Zone.js`.\n // In newer version (>=0.9.0), we change the env name to `__zone_symbol__UNPATCHED_EVENTS` to keep\n // the name consistent with angular repo.\n // The `__zone_symbol__BLACK_LISTED_EVENTS` is deprecated, but it is still be supported for\n // backwards compatibility.\n const SYMBOL_BLACK_LISTED_EVENTS = Zone.__symbol__('BLACK_LISTED_EVENTS');\n const SYMBOL_UNPATCHED_EVENTS = Zone.__symbol__('UNPATCHED_EVENTS');\n if (global[SYMBOL_UNPATCHED_EVENTS]) {\n global[SYMBOL_BLACK_LISTED_EVENTS] = global[SYMBOL_UNPATCHED_EVENTS];\n }\n if (global[SYMBOL_BLACK_LISTED_EVENTS]) {\n Zone[SYMBOL_BLACK_LISTED_EVENTS] = Zone[SYMBOL_UNPATCHED_EVENTS] =\n global[SYMBOL_BLACK_LISTED_EVENTS];\n }\n api.patchEventPrototype = patchEventPrototype;\n api.patchEventTarget = patchEventTarget;\n api.isIEOrEdge = isIEOrEdge;\n api.ObjectDefineProperty = ObjectDefineProperty;\n api.ObjectGetOwnPropertyDescriptor = ObjectGetOwnPropertyDescriptor;\n api.ObjectCreate = ObjectCreate;\n api.ArraySlice = ArraySlice;\n api.patchClass = patchClass;\n api.wrapWithCurrentZone = wrapWithCurrentZone;\n api.filterProperties = filterProperties;\n api.attachOriginToPatched = attachOriginToPatched;\n api._redefineProperty = Object.defineProperty;\n api.patchCallbacks = patchCallbacks;\n api.getGlobalObjects = () => ({\n globalSources,\n zoneSymbolEventNames: zoneSymbolEventNames$1,\n eventNames,\n isBrowser,\n isMix,\n isNode,\n TRUE_STR,\n FALSE_STR,\n ZONE_SYMBOL_PREFIX,\n ADD_EVENT_LISTENER_STR,\n REMOVE_EVENT_LISTENER_STR\n });\n});\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nconst taskSymbol = zoneSymbol('zoneTask');\nfunction patchTimer(window, setName, cancelName, nameSuffix) {\n let setNative = null;\n let clearNative = null;\n setName += nameSuffix;\n cancelName += nameSuffix;\n const tasksByHandleId = {};\n function scheduleTask(task) {\n const data = task.data;\n data.args[0] = function () {\n return task.invoke.apply(this, arguments);\n };\n data.handleId = setNative.apply(window, data.args);\n return task;\n }\n function clearTask(task) {\n return clearNative.call(window, task.data.handleId);\n }\n setNative =\n patchMethod(window, setName, (delegate) => function (self, args) {\n if (typeof args[0] === 'function') {\n const options = {\n isPeriodic: nameSuffix === 'Interval',\n delay: (nameSuffix === 'Timeout' || nameSuffix === 'Interval') ? args[1] || 0 :\n undefined,\n args: args\n };\n const callback = args[0];\n args[0] = function timer() {\n try {\n return callback.apply(this, arguments);\n }\n finally {\n // issue-934, task will be cancelled\n // even it is a periodic task such as\n // setInterval\n // https://github.com/angular/angular/issues/40387\n // Cleanup tasksByHandleId should be handled before scheduleTask\n // Since some zoneSpec may intercept and doesn't trigger\n // scheduleFn(scheduleTask) provided here.\n if (!(options.isPeriodic)) {\n if (typeof options.handleId === 'number') {\n // in non-nodejs env, we remove timerId\n // from local cache\n delete tasksByHandleId[options.handleId];\n }\n else if (options.handleId) {\n // Node returns complex objects as handleIds\n // we remove task reference from timer object\n options.handleId[taskSymbol] = null;\n }\n }\n }\n };\n const task = scheduleMacroTaskWithCurrentZone(setName, args[0], options, scheduleTask, clearTask);\n if (!task) {\n return task;\n }\n // Node.js must additionally support the ref and unref functions.\n const handle = task.data.handleId;\n if (typeof handle === 'number') {\n // for non nodejs env, we save handleId: task\n // mapping in local cache for clearTimeout\n tasksByHandleId[handle] = task;\n }\n else if (handle) {\n // for nodejs env, we save task\n // reference in timerId Object for clearTimeout\n handle[taskSymbol] = task;\n }\n // check whether handle is null, because some polyfill or browser\n // may return undefined from setTimeout/setInterval/setImmediate/requestAnimationFrame\n if (handle && handle.ref && handle.unref && typeof handle.ref === 'function' &&\n typeof handle.unref === 'function') {\n task.ref = handle.ref.bind(handle);\n task.unref = handle.unref.bind(handle);\n }\n if (typeof handle === 'number' || handle) {\n return handle;\n }\n return task;\n }\n else {\n // cause an error by calling it directly.\n return delegate.apply(window, args);\n }\n });\n clearNative =\n patchMethod(window, cancelName, (delegate) => function (self, args) {\n const id = args[0];\n let task;\n if (typeof id === 'number') {\n // non nodejs env.\n task = tasksByHandleId[id];\n }\n else {\n // nodejs env.\n task = id && id[taskSymbol];\n // other environments.\n if (!task) {\n task = id;\n }\n }\n if (task && typeof task.type === 'string') {\n if (task.state !== 'notScheduled' &&\n (task.cancelFn && task.data.isPeriodic || task.runCount === 0)) {\n if (typeof id === 'number') {\n delete tasksByHandleId[id];\n }\n else if (id) {\n id[taskSymbol] = null;\n }\n // Do not cancel already canceled functions\n task.zone.cancelTask(task);\n }\n }\n else {\n // cause an error by calling it directly.\n delegate.apply(window, args);\n }\n });\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nfunction patchCustomElements(_global, api) {\n const { isBrowser, isMix } = api.getGlobalObjects();\n if ((!isBrowser && !isMix) || !_global['customElements'] || !('customElements' in _global)) {\n return;\n }\n const callbacks = ['connectedCallback', 'disconnectedCallback', 'adoptedCallback', 'attributeChangedCallback'];\n api.patchCallbacks(api, _global.customElements, 'customElements', 'define', callbacks);\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nfunction eventTargetPatch(_global, api) {\n if (Zone[api.symbol('patchEventTarget')]) {\n // EventTarget is already patched.\n return;\n }\n const { eventNames, zoneSymbolEventNames, TRUE_STR, FALSE_STR, ZONE_SYMBOL_PREFIX } = api.getGlobalObjects();\n // predefine all __zone_symbol__ + eventName + true/false string\n for (let i = 0; i < eventNames.length; i++) {\n const eventName = eventNames[i];\n const falseEventName = eventName + FALSE_STR;\n const trueEventName = eventName + TRUE_STR;\n const symbol = ZONE_SYMBOL_PREFIX + falseEventName;\n const symbolCapture = ZONE_SYMBOL_PREFIX + trueEventName;\n zoneSymbolEventNames[eventName] = {};\n zoneSymbolEventNames[eventName][FALSE_STR] = symbol;\n zoneSymbolEventNames[eventName][TRUE_STR] = symbolCapture;\n }\n const EVENT_TARGET = _global['EventTarget'];\n if (!EVENT_TARGET || !EVENT_TARGET.prototype) {\n return;\n }\n api.patchEventTarget(_global, [EVENT_TARGET && EVENT_TARGET.prototype]);\n return true;\n}\nfunction patchEvent(global, api) {\n api.patchEventPrototype(global, api);\n}\n\n/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nZone.__load_patch('legacy', (global) => {\n const legacyPatch = global[Zone.__symbol__('legacyPatch')];\n if (legacyPatch) {\n legacyPatch();\n }\n});\nZone.__load_patch('queueMicrotask', (global, Zone, api) => {\n api.patchMethod(global, 'queueMicrotask', delegate => {\n return function (self, args) {\n Zone.current.scheduleMicroTask('queueMicrotask', args[0]);\n };\n });\n});\nZone.__load_patch('timers', (global) => {\n const set = 'set';\n const clear = 'clear';\n patchTimer(global, set, clear, 'Timeout');\n patchTimer(global, set, clear, 'Interval');\n patchTimer(global, set, clear, 'Immediate');\n});\nZone.__load_patch('requestAnimationFrame', (global) => {\n patchTimer(global, 'request', 'cancel', 'AnimationFrame');\n patchTimer(global, 'mozRequest', 'mozCancel', 'AnimationFrame');\n patchTimer(global, 'webkitRequest', 'webkitCancel', 'AnimationFrame');\n});\nZone.__load_patch('blocking', (global, Zone) => {\n const blockingMethods = ['alert', 'prompt', 'confirm'];\n for (let i = 0; i < blockingMethods.length; i++) {\n const name = blockingMethods[i];\n patchMethod(global, name, (delegate, symbol, name) => {\n return function (s, args) {\n return Zone.current.run(delegate, global, args, name);\n };\n });\n }\n});\nZone.__load_patch('EventTarget', (global, Zone, api) => {\n patchEvent(global, api);\n eventTargetPatch(global, api);\n // patch XMLHttpRequestEventTarget's addEventListener/removeEventListener\n const XMLHttpRequestEventTarget = global['XMLHttpRequestEventTarget'];\n if (XMLHttpRequestEventTarget && XMLHttpRequestEventTarget.prototype) {\n api.patchEventTarget(global, [XMLHttpRequestEventTarget.prototype]);\n }\n});\nZone.__load_patch('MutationObserver', (global, Zone, api) => {\n patchClass('MutationObserver');\n patchClass('WebKitMutationObserver');\n});\nZone.__load_patch('IntersectionObserver', (global, Zone, api) => {\n patchClass('IntersectionObserver');\n});\nZone.__load_patch('FileReader', (global, Zone, api) => {\n patchClass('FileReader');\n});\nZone.__load_patch('on_property', (global, Zone, api) => {\n propertyDescriptorPatch(api, global);\n});\nZone.__load_patch('customElements', (global, Zone, api) => {\n patchCustomElements(global, api);\n});\nZone.__load_patch('XHR', (global, Zone) => {\n // Treat XMLHttpRequest as a macrotask.\n patchXHR(global);\n const XHR_TASK = zoneSymbol('xhrTask');\n const XHR_SYNC = zoneSymbol('xhrSync');\n const XHR_LISTENER = zoneSymbol('xhrListener');\n const XHR_SCHEDULED = zoneSymbol('xhrScheduled');\n const XHR_URL = zoneSymbol('xhrURL');\n const XHR_ERROR_BEFORE_SCHEDULED = zoneSymbol('xhrErrorBeforeScheduled');\n function patchXHR(window) {\n const XMLHttpRequest = window['XMLHttpRequest'];\n if (!XMLHttpRequest) {\n // XMLHttpRequest is not available in service worker\n return;\n }\n const XMLHttpRequestPrototype = XMLHttpRequest.prototype;\n function findPendingTask(target) {\n return target[XHR_TASK];\n }\n let oriAddListener = XMLHttpRequestPrototype[ZONE_SYMBOL_ADD_EVENT_LISTENER];\n let oriRemoveListener = XMLHttpRequestPrototype[ZONE_SYMBOL_REMOVE_EVENT_LISTENER];\n if (!oriAddListener) {\n const XMLHttpRequestEventTarget = window['XMLHttpRequestEventTarget'];\n if (XMLHttpRequestEventTarget) {\n const XMLHttpRequestEventTargetPrototype = XMLHttpRequestEventTarget.prototype;\n oriAddListener = XMLHttpRequestEventTargetPrototype[ZONE_SYMBOL_ADD_EVENT_LISTENER];\n oriRemoveListener = XMLHttpRequestEventTargetPrototype[ZONE_SYMBOL_REMOVE_EVENT_LISTENER];\n }\n }\n const READY_STATE_CHANGE = 'readystatechange';\n const SCHEDULED = 'scheduled';\n function scheduleTask(task) {\n const data = task.data;\n const target = data.target;\n target[XHR_SCHEDULED] = false;\n target[XHR_ERROR_BEFORE_SCHEDULED] = false;\n // remove existing event listener\n const listener = target[XHR_LISTENER];\n if (!oriAddListener) {\n oriAddListener = target[ZONE_SYMBOL_ADD_EVENT_LISTENER];\n oriRemoveListener = target[ZONE_SYMBOL_REMOVE_EVENT_LISTENER];\n }\n if (listener) {\n oriRemoveListener.call(target, READY_STATE_CHANGE, listener);\n }\n const newListener = target[XHR_LISTENER] = () => {\n if (target.readyState === target.DONE) {\n // sometimes on some browsers XMLHttpRequest will fire onreadystatechange with\n // readyState=4 multiple times, so we need to check task state here\n if (!data.aborted && target[XHR_SCHEDULED] && task.state === SCHEDULED) {\n // check whether the xhr has registered onload listener\n // if that is the case, the task should invoke after all\n // onload listeners finish.\n // Also if the request failed without response (status = 0), the load event handler\n // will not be triggered, in that case, we should also invoke the placeholder callback\n // to close the XMLHttpRequest::send macroTask.\n // https://github.com/angular/angular/issues/38795\n const loadTasks = target[Zone.__symbol__('loadfalse')];\n if (target.status !== 0 && loadTasks && loadTasks.length > 0) {\n const oriInvoke = task.invoke;\n task.invoke = function () {\n // need to load the tasks again, because in other\n // load listener, they may remove themselves\n const loadTasks = target[Zone.__symbol__('loadfalse')];\n for (let i = 0; i < loadTasks.length; i++) {\n if (loadTasks[i] === task) {\n loadTasks.splice(i, 1);\n }\n }\n if (!data.aborted && task.state === SCHEDULED) {\n oriInvoke.call(task);\n }\n };\n loadTasks.push(task);\n }\n else {\n task.invoke();\n }\n }\n else if (!data.aborted && target[XHR_SCHEDULED] === false) {\n // error occurs when xhr.send()\n target[XHR_ERROR_BEFORE_SCHEDULED] = true;\n }\n }\n };\n oriAddListener.call(target, READY_STATE_CHANGE, newListener);\n const storedTask = target[XHR_TASK];\n if (!storedTask) {\n target[XHR_TASK] = task;\n }\n sendNative.apply(target, data.args);\n target[XHR_SCHEDULED] = true;\n return task;\n }\n function placeholderCallback() { }\n function clearTask(task) {\n const data = task.data;\n // Note - ideally, we would call data.target.removeEventListener here, but it's too late\n // to prevent it from firing. So instead, we store info for the event listener.\n data.aborted = true;\n return abortNative.apply(data.target, data.args);\n }\n const openNative = patchMethod(XMLHttpRequestPrototype, 'open', () => function (self, args) {\n self[XHR_SYNC] = args[2] == false;\n self[XHR_URL] = args[1];\n return openNative.apply(self, args);\n });\n const XMLHTTPREQUEST_SOURCE = 'XMLHttpRequest.send';\n const fetchTaskAborting = zoneSymbol('fetchTaskAborting');\n const fetchTaskScheduling = zoneSymbol('fetchTaskScheduling');\n const sendNative = patchMethod(XMLHttpRequestPrototype, 'send', () => function (self, args) {\n if (Zone.current[fetchTaskScheduling] === true) {\n // a fetch is scheduling, so we are using xhr to polyfill fetch\n // and because we already schedule macroTask for fetch, we should\n // not schedule a macroTask for xhr again\n return sendNative.apply(self, args);\n }\n if (self[XHR_SYNC]) {\n // if the XHR is sync there is no task to schedule, just execute the code.\n return sendNative.apply(self, args);\n }\n else {\n const options = { target: self, url: self[XHR_URL], isPeriodic: false, args: args, aborted: false };\n const task = scheduleMacroTaskWithCurrentZone(XMLHTTPREQUEST_SOURCE, placeholderCallback, options, scheduleTask, clearTask);\n if (self && self[XHR_ERROR_BEFORE_SCHEDULED] === true && !options.aborted &&\n task.state === SCHEDULED) {\n // xhr request throw error when send\n // we should invoke task instead of leaving a scheduled\n // pending macroTask\n task.invoke();\n }\n }\n });\n const abortNative = patchMethod(XMLHttpRequestPrototype, 'abort', () => function (self, args) {\n const task = findPendingTask(self);\n if (task && typeof task.type == 'string') {\n // If the XHR has already completed, do nothing.\n // If the XHR has already been aborted, do nothing.\n // Fix #569, call abort multiple times before done will cause\n // macroTask task count be negative number\n if (task.cancelFn == null || (task.data && task.data.aborted)) {\n return;\n }\n task.zone.cancelTask(task);\n }\n else if (Zone.current[fetchTaskAborting] === true) {\n // the abort is called from fetch polyfill, we need to call native abort of XHR.\n return abortNative.apply(self, args);\n }\n // Otherwise, we are trying to abort an XHR which has not yet been sent, so there is no\n // task\n // to cancel. Do nothing.\n });\n }\n});\nZone.__load_patch('geolocation', (global) => {\n /// GEO_LOCATION\n if (global['navigator'] && global['navigator'].geolocation) {\n patchPrototype(global['navigator'].geolocation, ['getCurrentPosition', 'watchPosition']);\n }\n});\nZone.__load_patch('PromiseRejectionEvent', (global, Zone) => {\n // handle unhandled promise rejection\n function findPromiseRejectionHandler(evtName) {\n return function (e) {\n const eventTasks = findEventTasks(global, evtName);\n eventTasks.forEach(eventTask => {\n // windows has added unhandledrejection event listener\n // trigger the event listener\n const PromiseRejectionEvent = global['PromiseRejectionEvent'];\n if (PromiseRejectionEvent) {\n const evt = new PromiseRejectionEvent(evtName, { promise: e.promise, reason: e.rejection });\n eventTask.invoke(evt);\n }\n });\n };\n }\n if (global['PromiseRejectionEvent']) {\n Zone[zoneSymbol('unhandledPromiseRejectionHandler')] =\n findPromiseRejectionHandler('unhandledrejection');\n Zone[zoneSymbol('rejectionHandledHandler')] =\n findPromiseRejectionHandler('rejectionhandled');\n }\n});\n","/*! Hammer.JS - v2.0.7 - 2016-04-22\n * http://hammerjs.github.io/\n *\n * Copyright (c) 2016 Jorik Tangelder;\n * Licensed under the MIT license */\n(function(window, document, exportName, undefined) {\n 'use strict';\n\nvar VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o'];\nvar TEST_ELEMENT = document.createElement('div');\n\nvar TYPE_FUNCTION = 'function';\n\nvar round = Math.round;\nvar abs = Math.abs;\nvar now = Date.now;\n\n/**\n * set a timeout with a given scope\n * @param {Function} fn\n * @param {Number} timeout\n * @param {Object} context\n * @returns {number}\n */\nfunction setTimeoutContext(fn, timeout, context) {\n return setTimeout(bindFn(fn, context), timeout);\n}\n\n/**\n * if the argument is an array, we want to execute the fn on each entry\n * if it aint an array we don't want to do a thing.\n * this is used by all the methods that accept a single and array argument.\n * @param {*|Array} arg\n * @param {String} fn\n * @param {Object} [context]\n * @returns {Boolean}\n */\nfunction invokeArrayArg(arg, fn, context) {\n if (Array.isArray(arg)) {\n each(arg, context[fn], context);\n return true;\n }\n return false;\n}\n\n/**\n * walk objects and arrays\n * @param {Object} obj\n * @param {Function} iterator\n * @param {Object} context\n */\nfunction each(obj, iterator, context) {\n var i;\n\n if (!obj) {\n return;\n }\n\n if (obj.forEach) {\n obj.forEach(iterator, context);\n } else if (obj.length !== undefined) {\n i = 0;\n while (i < obj.length) {\n iterator.call(context, obj[i], i, obj);\n i++;\n }\n } else {\n for (i in obj) {\n obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);\n }\n }\n}\n\n/**\n * wrap a method with a deprecation warning and stack trace\n * @param {Function} method\n * @param {String} name\n * @param {String} message\n * @returns {Function} A new function wrapping the supplied method.\n */\nfunction deprecate(method, name, message) {\n var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\\n' + message + ' AT \\n';\n return function() {\n var e = new Error('get-stack-trace');\n var stack = e && e.stack ? e.stack.replace(/^[^\\(]+?[\\n$]/gm, '')\n .replace(/^\\s+at\\s+/gm, '')\n .replace(/^Object.\\s*\\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';\n\n var log = window.console && (window.console.warn || window.console.log);\n if (log) {\n log.call(window.console, deprecationMessage, stack);\n }\n return method.apply(this, arguments);\n };\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} target\n * @param {...Object} objects_to_assign\n * @returns {Object} target\n */\nvar assign;\nif (typeof Object.assign !== 'function') {\n assign = function assign(target) {\n if (target === undefined || target === null) {\n throw new TypeError('Cannot convert undefined or null to object');\n }\n\n var output = Object(target);\n for (var index = 1; index < arguments.length; index++) {\n var source = arguments[index];\n if (source !== undefined && source !== null) {\n for (var nextKey in source) {\n if (source.hasOwnProperty(nextKey)) {\n output[nextKey] = source[nextKey];\n }\n }\n }\n }\n return output;\n };\n} else {\n assign = Object.assign;\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} dest\n * @param {Object} src\n * @param {Boolean} [merge=false]\n * @returns {Object} dest\n */\nvar extend = deprecate(function extend(dest, src, merge) {\n var keys = Object.keys(src);\n var i = 0;\n while (i < keys.length) {\n if (!merge || (merge && dest[keys[i]] === undefined)) {\n dest[keys[i]] = src[keys[i]];\n }\n i++;\n }\n return dest;\n}, 'extend', 'Use `assign`.');\n\n/**\n * merge the values from src in the dest.\n * means that properties that exist in dest will not be overwritten by src\n * @param {Object} dest\n * @param {Object} src\n * @returns {Object} dest\n */\nvar merge = deprecate(function merge(dest, src) {\n return extend(dest, src, true);\n}, 'merge', 'Use `assign`.');\n\n/**\n * simple class inheritance\n * @param {Function} child\n * @param {Function} base\n * @param {Object} [properties]\n */\nfunction inherit(child, base, properties) {\n var baseP = base.prototype,\n childP;\n\n childP = child.prototype = Object.create(baseP);\n childP.constructor = child;\n childP._super = baseP;\n\n if (properties) {\n assign(childP, properties);\n }\n}\n\n/**\n * simple function bind\n * @param {Function} fn\n * @param {Object} context\n * @returns {Function}\n */\nfunction bindFn(fn, context) {\n return function boundFn() {\n return fn.apply(context, arguments);\n };\n}\n\n/**\n * let a boolean value also be a function that must return a boolean\n * this first item in args will be used as the context\n * @param {Boolean|Function} val\n * @param {Array} [args]\n * @returns {Boolean}\n */\nfunction boolOrFn(val, args) {\n if (typeof val == TYPE_FUNCTION) {\n return val.apply(args ? args[0] || undefined : undefined, args);\n }\n return val;\n}\n\n/**\n * use the val2 when val1 is undefined\n * @param {*} val1\n * @param {*} val2\n * @returns {*}\n */\nfunction ifUndefined(val1, val2) {\n return (val1 === undefined) ? val2 : val1;\n}\n\n/**\n * addEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction addEventListeners(target, types, handler) {\n each(splitStr(types), function(type) {\n target.addEventListener(type, handler, false);\n });\n}\n\n/**\n * removeEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction removeEventListeners(target, types, handler) {\n each(splitStr(types), function(type) {\n target.removeEventListener(type, handler, false);\n });\n}\n\n/**\n * find if a node is in the given parent\n * @method hasParent\n * @param {HTMLElement} node\n * @param {HTMLElement} parent\n * @return {Boolean} found\n */\nfunction hasParent(node, parent) {\n while (node) {\n if (node == parent) {\n return true;\n }\n node = node.parentNode;\n }\n return false;\n}\n\n/**\n * small indexOf wrapper\n * @param {String} str\n * @param {String} find\n * @returns {Boolean} found\n */\nfunction inStr(str, find) {\n return str.indexOf(find) > -1;\n}\n\n/**\n * split string on whitespace\n * @param {String} str\n * @returns {Array} words\n */\nfunction splitStr(str) {\n return str.trim().split(/\\s+/g);\n}\n\n/**\n * find if a array contains the object using indexOf or a simple polyFill\n * @param {Array} src\n * @param {String} find\n * @param {String} [findByKey]\n * @return {Boolean|Number} false when not found, or the index\n */\nfunction inArray(src, find, findByKey) {\n if (src.indexOf && !findByKey) {\n return src.indexOf(find);\n } else {\n var i = 0;\n while (i < src.length) {\n if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {\n return i;\n }\n i++;\n }\n return -1;\n }\n}\n\n/**\n * convert array-like objects to real arrays\n * @param {Object} obj\n * @returns {Array}\n */\nfunction toArray(obj) {\n return Array.prototype.slice.call(obj, 0);\n}\n\n/**\n * unique array with objects based on a key (like 'id') or just by the array's value\n * @param {Array} src [{id:1},{id:2},{id:1}]\n * @param {String} [key]\n * @param {Boolean} [sort=False]\n * @returns {Array} [{id:1},{id:2}]\n */\nfunction uniqueArray(src, key, sort) {\n var results = [];\n var values = [];\n var i = 0;\n\n while (i < src.length) {\n var val = key ? src[i][key] : src[i];\n if (inArray(values, val) < 0) {\n results.push(src[i]);\n }\n values[i] = val;\n i++;\n }\n\n if (sort) {\n if (!key) {\n results = results.sort();\n } else {\n results = results.sort(function sortUniqueArray(a, b) {\n return a[key] > b[key];\n });\n }\n }\n\n return results;\n}\n\n/**\n * get the prefixed property\n * @param {Object} obj\n * @param {String} property\n * @returns {String|Undefined} prefixed\n */\nfunction prefixed(obj, property) {\n var prefix, prop;\n var camelProp = property[0].toUpperCase() + property.slice(1);\n\n var i = 0;\n while (i < VENDOR_PREFIXES.length) {\n prefix = VENDOR_PREFIXES[i];\n prop = (prefix) ? prefix + camelProp : property;\n\n if (prop in obj) {\n return prop;\n }\n i++;\n }\n return undefined;\n}\n\n/**\n * get a unique id\n * @returns {number} uniqueId\n */\nvar _uniqueId = 1;\nfunction uniqueId() {\n return _uniqueId++;\n}\n\n/**\n * get the window object of an element\n * @param {HTMLElement} element\n * @returns {DocumentView|Window}\n */\nfunction getWindowForElement(element) {\n var doc = element.ownerDocument || element;\n return (doc.defaultView || doc.parentWindow || window);\n}\n\nvar MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;\n\nvar SUPPORT_TOUCH = ('ontouchstart' in window);\nvar SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;\nvar SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);\n\nvar INPUT_TYPE_TOUCH = 'touch';\nvar INPUT_TYPE_PEN = 'pen';\nvar INPUT_TYPE_MOUSE = 'mouse';\nvar INPUT_TYPE_KINECT = 'kinect';\n\nvar COMPUTE_INTERVAL = 25;\n\nvar INPUT_START = 1;\nvar INPUT_MOVE = 2;\nvar INPUT_END = 4;\nvar INPUT_CANCEL = 8;\n\nvar DIRECTION_NONE = 1;\nvar DIRECTION_LEFT = 2;\nvar DIRECTION_RIGHT = 4;\nvar DIRECTION_UP = 8;\nvar DIRECTION_DOWN = 16;\n\nvar DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;\nvar DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;\nvar DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;\n\nvar PROPS_XY = ['x', 'y'];\nvar PROPS_CLIENT_XY = ['clientX', 'clientY'];\n\n/**\n * create new input type manager\n * @param {Manager} manager\n * @param {Function} callback\n * @returns {Input}\n * @constructor\n */\nfunction Input(manager, callback) {\n var self = this;\n this.manager = manager;\n this.callback = callback;\n this.element = manager.element;\n this.target = manager.options.inputTarget;\n\n // smaller wrapper around the handler, for the scope and the enabled state of the manager,\n // so when disabled the input events are completely bypassed.\n this.domHandler = function(ev) {\n if (boolOrFn(manager.options.enable, [manager])) {\n self.handler(ev);\n }\n };\n\n this.init();\n\n}\n\nInput.prototype = {\n /**\n * should handle the inputEvent data and trigger the callback\n * @virtual\n */\n handler: function() { },\n\n /**\n * bind the events\n */\n init: function() {\n this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);\n this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);\n this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n },\n\n /**\n * unbind the events\n */\n destroy: function() {\n this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);\n this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);\n this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n }\n};\n\n/**\n * create new input type manager\n * called by the Manager constructor\n * @param {Hammer} manager\n * @returns {Input}\n */\nfunction createInputInstance(manager) {\n var Type;\n var inputClass = manager.options.inputClass;\n\n if (inputClass) {\n Type = inputClass;\n } else if (SUPPORT_POINTER_EVENTS) {\n Type = PointerEventInput;\n } else if (SUPPORT_ONLY_TOUCH) {\n Type = TouchInput;\n } else if (!SUPPORT_TOUCH) {\n Type = MouseInput;\n } else {\n Type = TouchMouseInput;\n }\n return new (Type)(manager, inputHandler);\n}\n\n/**\n * handle input events\n * @param {Manager} manager\n * @param {String} eventType\n * @param {Object} input\n */\nfunction inputHandler(manager, eventType, input) {\n var pointersLen = input.pointers.length;\n var changedPointersLen = input.changedPointers.length;\n var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));\n var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));\n\n input.isFirst = !!isFirst;\n input.isFinal = !!isFinal;\n\n if (isFirst) {\n manager.session = {};\n }\n\n // source event is the normalized value of the domEvents\n // like 'touchstart, mouseup, pointerdown'\n input.eventType = eventType;\n\n // compute scale, rotation etc\n computeInputData(manager, input);\n\n // emit secret event\n manager.emit('hammer.input', input);\n\n manager.recognize(input);\n manager.session.prevInput = input;\n}\n\n/**\n * extend the data with some usable properties like scale, rotate, velocity etc\n * @param {Object} manager\n * @param {Object} input\n */\nfunction computeInputData(manager, input) {\n var session = manager.session;\n var pointers = input.pointers;\n var pointersLength = pointers.length;\n\n // store the first input to calculate the distance and direction\n if (!session.firstInput) {\n session.firstInput = simpleCloneInputData(input);\n }\n\n // to compute scale and rotation we need to store the multiple touches\n if (pointersLength > 1 && !session.firstMultiple) {\n session.firstMultiple = simpleCloneInputData(input);\n } else if (pointersLength === 1) {\n session.firstMultiple = false;\n }\n\n var firstInput = session.firstInput;\n var firstMultiple = session.firstMultiple;\n var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;\n\n var center = input.center = getCenter(pointers);\n input.timeStamp = now();\n input.deltaTime = input.timeStamp - firstInput.timeStamp;\n\n input.angle = getAngle(offsetCenter, center);\n input.distance = getDistance(offsetCenter, center);\n\n computeDeltaXY(session, input);\n input.offsetDirection = getDirection(input.deltaX, input.deltaY);\n\n var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);\n input.overallVelocityX = overallVelocity.x;\n input.overallVelocityY = overallVelocity.y;\n input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;\n\n input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;\n input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;\n\n input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >\n session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);\n\n computeIntervalInputData(session, input);\n\n // find the correct target\n var target = manager.element;\n if (hasParent(input.srcEvent.target, target)) {\n target = input.srcEvent.target;\n }\n input.target = target;\n}\n\nfunction computeDeltaXY(session, input) {\n var center = input.center;\n var offset = session.offsetDelta || {};\n var prevDelta = session.prevDelta || {};\n var prevInput = session.prevInput || {};\n\n if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {\n prevDelta = session.prevDelta = {\n x: prevInput.deltaX || 0,\n y: prevInput.deltaY || 0\n };\n\n offset = session.offsetDelta = {\n x: center.x,\n y: center.y\n };\n }\n\n input.deltaX = prevDelta.x + (center.x - offset.x);\n input.deltaY = prevDelta.y + (center.y - offset.y);\n}\n\n/**\n * velocity is calculated every x ms\n * @param {Object} session\n * @param {Object} input\n */\nfunction computeIntervalInputData(session, input) {\n var last = session.lastInterval || input,\n deltaTime = input.timeStamp - last.timeStamp,\n velocity, velocityX, velocityY, direction;\n\n if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {\n var deltaX = input.deltaX - last.deltaX;\n var deltaY = input.deltaY - last.deltaY;\n\n var v = getVelocity(deltaTime, deltaX, deltaY);\n velocityX = v.x;\n velocityY = v.y;\n velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;\n direction = getDirection(deltaX, deltaY);\n\n session.lastInterval = input;\n } else {\n // use latest velocity info if it doesn't overtake a minimum period\n velocity = last.velocity;\n velocityX = last.velocityX;\n velocityY = last.velocityY;\n direction = last.direction;\n }\n\n input.velocity = velocity;\n input.velocityX = velocityX;\n input.velocityY = velocityY;\n input.direction = direction;\n}\n\n/**\n * create a simple clone from the input used for storage of firstInput and firstMultiple\n * @param {Object} input\n * @returns {Object} clonedInputData\n */\nfunction simpleCloneInputData(input) {\n // make a simple copy of the pointers because we will get a reference if we don't\n // we only need clientXY for the calculations\n var pointers = [];\n var i = 0;\n while (i < input.pointers.length) {\n pointers[i] = {\n clientX: round(input.pointers[i].clientX),\n clientY: round(input.pointers[i].clientY)\n };\n i++;\n }\n\n return {\n timeStamp: now(),\n pointers: pointers,\n center: getCenter(pointers),\n deltaX: input.deltaX,\n deltaY: input.deltaY\n };\n}\n\n/**\n * get the center of all the pointers\n * @param {Array} pointers\n * @return {Object} center contains `x` and `y` properties\n */\nfunction getCenter(pointers) {\n var pointersLength = pointers.length;\n\n // no need to loop when only one touch\n if (pointersLength === 1) {\n return {\n x: round(pointers[0].clientX),\n y: round(pointers[0].clientY)\n };\n }\n\n var x = 0, y = 0, i = 0;\n while (i < pointersLength) {\n x += pointers[i].clientX;\n y += pointers[i].clientY;\n i++;\n }\n\n return {\n x: round(x / pointersLength),\n y: round(y / pointersLength)\n };\n}\n\n/**\n * calculate the velocity between two points. unit is in px per ms.\n * @param {Number} deltaTime\n * @param {Number} x\n * @param {Number} y\n * @return {Object} velocity `x` and `y`\n */\nfunction getVelocity(deltaTime, x, y) {\n return {\n x: x / deltaTime || 0,\n y: y / deltaTime || 0\n };\n}\n\n/**\n * get the direction between two points\n * @param {Number} x\n * @param {Number} y\n * @return {Number} direction\n */\nfunction getDirection(x, y) {\n if (x === y) {\n return DIRECTION_NONE;\n }\n\n if (abs(x) >= abs(y)) {\n return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;\n }\n return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;\n}\n\n/**\n * calculate the absolute distance between two points\n * @param {Object} p1 {x, y}\n * @param {Object} p2 {x, y}\n * @param {Array} [props] containing x and y keys\n * @return {Number} distance\n */\nfunction getDistance(p1, p2, props) {\n if (!props) {\n props = PROPS_XY;\n }\n var x = p2[props[0]] - p1[props[0]],\n y = p2[props[1]] - p1[props[1]];\n\n return Math.sqrt((x * x) + (y * y));\n}\n\n/**\n * calculate the angle between two coordinates\n * @param {Object} p1\n * @param {Object} p2\n * @param {Array} [props] containing x and y keys\n * @return {Number} angle\n */\nfunction getAngle(p1, p2, props) {\n if (!props) {\n props = PROPS_XY;\n }\n var x = p2[props[0]] - p1[props[0]],\n y = p2[props[1]] - p1[props[1]];\n return Math.atan2(y, x) * 180 / Math.PI;\n}\n\n/**\n * calculate the rotation degrees between two pointersets\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} rotation\n */\nfunction getRotation(start, end) {\n return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);\n}\n\n/**\n * calculate the scale factor between two pointersets\n * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} scale\n */\nfunction getScale(start, end) {\n return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);\n}\n\nvar MOUSE_INPUT_MAP = {\n mousedown: INPUT_START,\n mousemove: INPUT_MOVE,\n mouseup: INPUT_END\n};\n\nvar MOUSE_ELEMENT_EVENTS = 'mousedown';\nvar MOUSE_WINDOW_EVENTS = 'mousemove mouseup';\n\n/**\n * Mouse events input\n * @constructor\n * @extends Input\n */\nfunction MouseInput() {\n this.evEl = MOUSE_ELEMENT_EVENTS;\n this.evWin = MOUSE_WINDOW_EVENTS;\n\n this.pressed = false; // mousedown state\n\n Input.apply(this, arguments);\n}\n\ninherit(MouseInput, Input, {\n /**\n * handle mouse events\n * @param {Object} ev\n */\n handler: function MEhandler(ev) {\n var eventType = MOUSE_INPUT_MAP[ev.type];\n\n // on start we want to have the left mouse button down\n if (eventType & INPUT_START && ev.button === 0) {\n this.pressed = true;\n }\n\n if (eventType & INPUT_MOVE && ev.which !== 1) {\n eventType = INPUT_END;\n }\n\n // mouse must be down\n if (!this.pressed) {\n return;\n }\n\n if (eventType & INPUT_END) {\n this.pressed = false;\n }\n\n this.callback(this.manager, eventType, {\n pointers: [ev],\n changedPointers: [ev],\n pointerType: INPUT_TYPE_MOUSE,\n srcEvent: ev\n });\n }\n});\n\nvar POINTER_INPUT_MAP = {\n pointerdown: INPUT_START,\n pointermove: INPUT_MOVE,\n pointerup: INPUT_END,\n pointercancel: INPUT_CANCEL,\n pointerout: INPUT_CANCEL\n};\n\n// in IE10 the pointer types is defined as an enum\nvar IE10_POINTER_TYPE_ENUM = {\n 2: INPUT_TYPE_TOUCH,\n 3: INPUT_TYPE_PEN,\n 4: INPUT_TYPE_MOUSE,\n 5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816\n};\n\nvar POINTER_ELEMENT_EVENTS = 'pointerdown';\nvar POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';\n\n// IE10 has prefixed support, and case-sensitive\nif (window.MSPointerEvent && !window.PointerEvent) {\n POINTER_ELEMENT_EVENTS = 'MSPointerDown';\n POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';\n}\n\n/**\n * Pointer events input\n * @constructor\n * @extends Input\n */\nfunction PointerEventInput() {\n this.evEl = POINTER_ELEMENT_EVENTS;\n this.evWin = POINTER_WINDOW_EVENTS;\n\n Input.apply(this, arguments);\n\n this.store = (this.manager.session.pointerEvents = []);\n}\n\ninherit(PointerEventInput, Input, {\n /**\n * handle mouse events\n * @param {Object} ev\n */\n handler: function PEhandler(ev) {\n var store = this.store;\n var removePointer = false;\n\n var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');\n var eventType = POINTER_INPUT_MAP[eventTypeNormalized];\n var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;\n\n var isTouch = (pointerType == INPUT_TYPE_TOUCH);\n\n // get index of the event in the store\n var storeIndex = inArray(store, ev.pointerId, 'pointerId');\n\n // start and mouse must be down\n if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {\n if (storeIndex < 0) {\n store.push(ev);\n storeIndex = store.length - 1;\n }\n } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n removePointer = true;\n }\n\n // it not found, so the pointer hasn't been down (so it's probably a hover)\n if (storeIndex < 0) {\n return;\n }\n\n // update the event in the store\n store[storeIndex] = ev;\n\n this.callback(this.manager, eventType, {\n pointers: store,\n changedPointers: [ev],\n pointerType: pointerType,\n srcEvent: ev\n });\n\n if (removePointer) {\n // remove from the store\n store.splice(storeIndex, 1);\n }\n }\n});\n\nvar SINGLE_TOUCH_INPUT_MAP = {\n touchstart: INPUT_START,\n touchmove: INPUT_MOVE,\n touchend: INPUT_END,\n touchcancel: INPUT_CANCEL\n};\n\nvar SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';\nvar SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Touch events input\n * @constructor\n * @extends Input\n */\nfunction SingleTouchInput() {\n this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;\n this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;\n this.started = false;\n\n Input.apply(this, arguments);\n}\n\ninherit(SingleTouchInput, Input, {\n handler: function TEhandler(ev) {\n var type = SINGLE_TOUCH_INPUT_MAP[ev.type];\n\n // should we handle the touch events?\n if (type === INPUT_START) {\n this.started = true;\n }\n\n if (!this.started) {\n return;\n }\n\n var touches = normalizeSingleTouches.call(this, ev, type);\n\n // when done, reset the started state\n if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {\n this.started = false;\n }\n\n this.callback(this.manager, type, {\n pointers: touches[0],\n changedPointers: touches[1],\n pointerType: INPUT_TYPE_TOUCH,\n srcEvent: ev\n });\n }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction normalizeSingleTouches(ev, type) {\n var all = toArray(ev.touches);\n var changed = toArray(ev.changedTouches);\n\n if (type & (INPUT_END | INPUT_CANCEL)) {\n all = uniqueArray(all.concat(changed), 'identifier', true);\n }\n\n return [all, changed];\n}\n\nvar TOUCH_INPUT_MAP = {\n touchstart: INPUT_START,\n touchmove: INPUT_MOVE,\n touchend: INPUT_END,\n touchcancel: INPUT_CANCEL\n};\n\nvar TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Multi-user touch events input\n * @constructor\n * @extends Input\n */\nfunction TouchInput() {\n this.evTarget = TOUCH_TARGET_EVENTS;\n this.targetIds = {};\n\n Input.apply(this, arguments);\n}\n\ninherit(TouchInput, Input, {\n handler: function MTEhandler(ev) {\n var type = TOUCH_INPUT_MAP[ev.type];\n var touches = getTouches.call(this, ev, type);\n if (!touches) {\n return;\n }\n\n this.callback(this.manager, type, {\n pointers: touches[0],\n changedPointers: touches[1],\n pointerType: INPUT_TYPE_TOUCH,\n srcEvent: ev\n });\n }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction getTouches(ev, type) {\n var allTouches = toArray(ev.touches);\n var targetIds = this.targetIds;\n\n // when there is only one touch, the process can be simplified\n if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {\n targetIds[allTouches[0].identifier] = true;\n return [allTouches, allTouches];\n }\n\n var i,\n targetTouches,\n changedTouches = toArray(ev.changedTouches),\n changedTargetTouches = [],\n target = this.target;\n\n // get target touches from touches\n targetTouches = allTouches.filter(function(touch) {\n return hasParent(touch.target, target);\n });\n\n // collect touches\n if (type === INPUT_START) {\n i = 0;\n while (i < targetTouches.length) {\n targetIds[targetTouches[i].identifier] = true;\n i++;\n }\n }\n\n // filter changed touches to only contain touches that exist in the collected target ids\n i = 0;\n while (i < changedTouches.length) {\n if (targetIds[changedTouches[i].identifier]) {\n changedTargetTouches.push(changedTouches[i]);\n }\n\n // cleanup removed touches\n if (type & (INPUT_END | INPUT_CANCEL)) {\n delete targetIds[changedTouches[i].identifier];\n }\n i++;\n }\n\n if (!changedTargetTouches.length) {\n return;\n }\n\n return [\n // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'\n uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),\n changedTargetTouches\n ];\n}\n\n/**\n * Combined touch and mouse input\n *\n * Touch has a higher priority then mouse, and while touching no mouse events are allowed.\n * This because touch devices also emit mouse events while doing a touch.\n *\n * @constructor\n * @extends Input\n */\n\nvar DEDUP_TIMEOUT = 2500;\nvar DEDUP_DISTANCE = 25;\n\nfunction TouchMouseInput() {\n Input.apply(this, arguments);\n\n var handler = bindFn(this.handler, this);\n this.touch = new TouchInput(this.manager, handler);\n this.mouse = new MouseInput(this.manager, handler);\n\n this.primaryTouch = null;\n this.lastTouches = [];\n}\n\ninherit(TouchMouseInput, Input, {\n /**\n * handle mouse and touch events\n * @param {Hammer} manager\n * @param {String} inputEvent\n * @param {Object} inputData\n */\n handler: function TMEhandler(manager, inputEvent, inputData) {\n var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),\n isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);\n\n if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {\n return;\n }\n\n // when we're in a touch event, record touches to de-dupe synthetic mouse event\n if (isTouch) {\n recordTouches.call(this, inputEvent, inputData);\n } else if (isMouse && isSyntheticEvent.call(this, inputData)) {\n return;\n }\n\n this.callback(manager, inputEvent, inputData);\n },\n\n /**\n * remove the event listeners\n */\n destroy: function destroy() {\n this.touch.destroy();\n this.mouse.destroy();\n }\n});\n\nfunction recordTouches(eventType, eventData) {\n if (eventType & INPUT_START) {\n this.primaryTouch = eventData.changedPointers[0].identifier;\n setLastTouch.call(this, eventData);\n } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n setLastTouch.call(this, eventData);\n }\n}\n\nfunction setLastTouch(eventData) {\n var touch = eventData.changedPointers[0];\n\n if (touch.identifier === this.primaryTouch) {\n var lastTouch = {x: touch.clientX, y: touch.clientY};\n this.lastTouches.push(lastTouch);\n var lts = this.lastTouches;\n var removeLastTouch = function() {\n var i = lts.indexOf(lastTouch);\n if (i > -1) {\n lts.splice(i, 1);\n }\n };\n setTimeout(removeLastTouch, DEDUP_TIMEOUT);\n }\n}\n\nfunction isSyntheticEvent(eventData) {\n var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;\n for (var i = 0; i < this.lastTouches.length; i++) {\n var t = this.lastTouches[i];\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {\n return true;\n }\n }\n return false;\n}\n\nvar PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');\nvar NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;\n\n// magical touchAction value\nvar TOUCH_ACTION_COMPUTE = 'compute';\nvar TOUCH_ACTION_AUTO = 'auto';\nvar TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented\nvar TOUCH_ACTION_NONE = 'none';\nvar TOUCH_ACTION_PAN_X = 'pan-x';\nvar TOUCH_ACTION_PAN_Y = 'pan-y';\nvar TOUCH_ACTION_MAP = getTouchActionProps();\n\n/**\n * Touch Action\n * sets the touchAction property or uses the js alternative\n * @param {Manager} manager\n * @param {String} value\n * @constructor\n */\nfunction TouchAction(manager, value) {\n this.manager = manager;\n this.set(value);\n}\n\nTouchAction.prototype = {\n /**\n * set the touchAction value on the element or enable the polyfill\n * @param {String} value\n */\n set: function(value) {\n // find out the touch-action by the event handlers\n if (value == TOUCH_ACTION_COMPUTE) {\n value = this.compute();\n }\n\n if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {\n this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;\n }\n this.actions = value.toLowerCase().trim();\n },\n\n /**\n * just re-set the touchAction value\n */\n update: function() {\n this.set(this.manager.options.touchAction);\n },\n\n /**\n * compute the value for the touchAction property based on the recognizer's settings\n * @returns {String} value\n */\n compute: function() {\n var actions = [];\n each(this.manager.recognizers, function(recognizer) {\n if (boolOrFn(recognizer.options.enable, [recognizer])) {\n actions = actions.concat(recognizer.getTouchAction());\n }\n });\n return cleanTouchActions(actions.join(' '));\n },\n\n /**\n * this method is called on each input cycle and provides the preventing of the browser behavior\n * @param {Object} input\n */\n preventDefaults: function(input) {\n var srcEvent = input.srcEvent;\n var direction = input.offsetDirection;\n\n // if the touch action did prevented once this session\n if (this.manager.session.prevented) {\n srcEvent.preventDefault();\n return;\n }\n\n var actions = this.actions;\n var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];\n var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];\n var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];\n\n if (hasNone) {\n //do not prevent defaults if this is a tap gesture\n\n var isTapPointer = input.pointers.length === 1;\n var isTapMovement = input.distance < 2;\n var isTapTouchTime = input.deltaTime < 250;\n\n if (isTapPointer && isTapMovement && isTapTouchTime) {\n return;\n }\n }\n\n if (hasPanX && hasPanY) {\n // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent\n return;\n }\n\n if (hasNone ||\n (hasPanY && direction & DIRECTION_HORIZONTAL) ||\n (hasPanX && direction & DIRECTION_VERTICAL)) {\n return this.preventSrc(srcEvent);\n }\n },\n\n /**\n * call preventDefault to prevent the browser's default behavior (scrolling in most cases)\n * @param {Object} srcEvent\n */\n preventSrc: function(srcEvent) {\n this.manager.session.prevented = true;\n srcEvent.preventDefault();\n }\n};\n\n/**\n * when the touchActions are collected they are not a valid value, so we need to clean things up. *\n * @param {String} actions\n * @returns {*}\n */\nfunction cleanTouchActions(actions) {\n // none\n if (inStr(actions, TOUCH_ACTION_NONE)) {\n return TOUCH_ACTION_NONE;\n }\n\n var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);\n var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);\n\n // if both pan-x and pan-y are set (different recognizers\n // for different directions, e.g. horizontal pan but vertical swipe?)\n // we need none (as otherwise with pan-x pan-y combined none of these\n // recognizers will work, since the browser would handle all panning\n if (hasPanX && hasPanY) {\n return TOUCH_ACTION_NONE;\n }\n\n // pan-x OR pan-y\n if (hasPanX || hasPanY) {\n return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;\n }\n\n // manipulation\n if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {\n return TOUCH_ACTION_MANIPULATION;\n }\n\n return TOUCH_ACTION_AUTO;\n}\n\nfunction getTouchActionProps() {\n if (!NATIVE_TOUCH_ACTION) {\n return false;\n }\n var touchMap = {};\n var cssSupports = window.CSS && window.CSS.supports;\n ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {\n\n // If css.supports is not supported but there is native touch-action assume it supports\n // all values. This is the case for IE 10 and 11.\n touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;\n });\n return touchMap;\n}\n\n/**\n * Recognizer flow explained; *\n * All recognizers have the initial state of POSSIBLE when a input session starts.\n * The definition of a input session is from the first input until the last input, with all it's movement in it. *\n * Example session for mouse-input: mousedown -> mousemove -> mouseup\n *\n * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed\n * which determines with state it should be.\n *\n * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to\n * POSSIBLE to give it another change on the next cycle.\n *\n * Possible\n * |\n * +-----+---------------+\n * | |\n * +-----+-----+ |\n * | | |\n * Failed Cancelled |\n * +-------+------+\n * | |\n * Recognized Began\n * |\n * Changed\n * |\n * Ended/Recognized\n */\nvar STATE_POSSIBLE = 1;\nvar STATE_BEGAN = 2;\nvar STATE_CHANGED = 4;\nvar STATE_ENDED = 8;\nvar STATE_RECOGNIZED = STATE_ENDED;\nvar STATE_CANCELLED = 16;\nvar STATE_FAILED = 32;\n\n/**\n * Recognizer\n * Every recognizer needs to extend from this class.\n * @constructor\n * @param {Object} options\n */\nfunction Recognizer(options) {\n this.options = assign({}, this.defaults, options || {});\n\n this.id = uniqueId();\n\n this.manager = null;\n\n // default is enable true\n this.options.enable = ifUndefined(this.options.enable, true);\n\n this.state = STATE_POSSIBLE;\n\n this.simultaneous = {};\n this.requireFail = [];\n}\n\nRecognizer.prototype = {\n /**\n * @virtual\n * @type {Object}\n */\n defaults: {},\n\n /**\n * set options\n * @param {Object} options\n * @return {Recognizer}\n */\n set: function(options) {\n assign(this.options, options);\n\n // also update the touchAction, in case something changed about the directions/enabled state\n this.manager && this.manager.touchAction.update();\n return this;\n },\n\n /**\n * recognize simultaneous with an other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n recognizeWith: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {\n return this;\n }\n\n var simultaneous = this.simultaneous;\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n if (!simultaneous[otherRecognizer.id]) {\n simultaneous[otherRecognizer.id] = otherRecognizer;\n otherRecognizer.recognizeWith(this);\n }\n return this;\n },\n\n /**\n * drop the simultaneous link. it doesnt remove the link on the other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n dropRecognizeWith: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {\n return this;\n }\n\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n delete this.simultaneous[otherRecognizer.id];\n return this;\n },\n\n /**\n * recognizer can only run when an other is failing\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n requireFailure: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {\n return this;\n }\n\n var requireFail = this.requireFail;\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n if (inArray(requireFail, otherRecognizer) === -1) {\n requireFail.push(otherRecognizer);\n otherRecognizer.requireFailure(this);\n }\n return this;\n },\n\n /**\n * drop the requireFailure link. it does not remove the link on the other recognizer.\n * @param {Recognizer} otherRecognizer\n * @returns {Recognizer} this\n */\n dropRequireFailure: function(otherRecognizer) {\n if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {\n return this;\n }\n\n otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n var index = inArray(this.requireFail, otherRecognizer);\n if (index > -1) {\n this.requireFail.splice(index, 1);\n }\n return this;\n },\n\n /**\n * has require failures boolean\n * @returns {boolean}\n */\n hasRequireFailures: function() {\n return this.requireFail.length > 0;\n },\n\n /**\n * if the recognizer can recognize simultaneous with an other recognizer\n * @param {Recognizer} otherRecognizer\n * @returns {Boolean}\n */\n canRecognizeWith: function(otherRecognizer) {\n return !!this.simultaneous[otherRecognizer.id];\n },\n\n /**\n * You should use `tryEmit` instead of `emit` directly to check\n * that all the needed recognizers has failed before emitting.\n * @param {Object} input\n */\n emit: function(input) {\n var self = this;\n var state = this.state;\n\n function emit(event) {\n self.manager.emit(event, input);\n }\n\n // 'panstart' and 'panmove'\n if (state < STATE_ENDED) {\n emit(self.options.event + stateStr(state));\n }\n\n emit(self.options.event); // simple 'eventName' events\n\n if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)\n emit(input.additionalEvent);\n }\n\n // panend and pancancel\n if (state >= STATE_ENDED) {\n emit(self.options.event + stateStr(state));\n }\n },\n\n /**\n * Check that all the require failure recognizers has failed,\n * if true, it emits a gesture event,\n * otherwise, setup the state to FAILED.\n * @param {Object} input\n */\n tryEmit: function(input) {\n if (this.canEmit()) {\n return this.emit(input);\n }\n // it's failing anyway\n this.state = STATE_FAILED;\n },\n\n /**\n * can we emit?\n * @returns {boolean}\n */\n canEmit: function() {\n var i = 0;\n while (i < this.requireFail.length) {\n if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {\n return false;\n }\n i++;\n }\n return true;\n },\n\n /**\n * update the recognizer\n * @param {Object} inputData\n */\n recognize: function(inputData) {\n // make a new copy of the inputData\n // so we can change the inputData without messing up the other recognizers\n var inputDataClone = assign({}, inputData);\n\n // is is enabled and allow recognizing?\n if (!boolOrFn(this.options.enable, [this, inputDataClone])) {\n this.reset();\n this.state = STATE_FAILED;\n return;\n }\n\n // reset when we've reached the end\n if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {\n this.state = STATE_POSSIBLE;\n }\n\n this.state = this.process(inputDataClone);\n\n // the recognizer has recognized a gesture\n // so trigger an event\n if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {\n this.tryEmit(inputDataClone);\n }\n },\n\n /**\n * return the state of the recognizer\n * the actual recognizing happens in this method\n * @virtual\n * @param {Object} inputData\n * @returns {Const} STATE\n */\n process: function(inputData) { }, // jshint ignore:line\n\n /**\n * return the preferred touch-action\n * @virtual\n * @returns {Array}\n */\n getTouchAction: function() { },\n\n /**\n * called when the gesture isn't allowed to recognize\n * like when another is being recognized or it is disabled\n * @virtual\n */\n reset: function() { }\n};\n\n/**\n * get a usable string, used as event postfix\n * @param {Const} state\n * @returns {String} state\n */\nfunction stateStr(state) {\n if (state & STATE_CANCELLED) {\n return 'cancel';\n } else if (state & STATE_ENDED) {\n return 'end';\n } else if (state & STATE_CHANGED) {\n return 'move';\n } else if (state & STATE_BEGAN) {\n return 'start';\n }\n return '';\n}\n\n/**\n * direction cons to string\n * @param {Const} direction\n * @returns {String}\n */\nfunction directionStr(direction) {\n if (direction == DIRECTION_DOWN) {\n return 'down';\n } else if (direction == DIRECTION_UP) {\n return 'up';\n } else if (direction == DIRECTION_LEFT) {\n return 'left';\n } else if (direction == DIRECTION_RIGHT) {\n return 'right';\n }\n return '';\n}\n\n/**\n * get a recognizer by name if it is bound to a manager\n * @param {Recognizer|String} otherRecognizer\n * @param {Recognizer} recognizer\n * @returns {Recognizer}\n */\nfunction getRecognizerByNameIfManager(otherRecognizer, recognizer) {\n var manager = recognizer.manager;\n if (manager) {\n return manager.get(otherRecognizer);\n }\n return otherRecognizer;\n}\n\n/**\n * This recognizer is just used as a base for the simple attribute recognizers.\n * @constructor\n * @extends Recognizer\n */\nfunction AttrRecognizer() {\n Recognizer.apply(this, arguments);\n}\n\ninherit(AttrRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof AttrRecognizer\n */\n defaults: {\n /**\n * @type {Number}\n * @default 1\n */\n pointers: 1\n },\n\n /**\n * Used to check if it the recognizer receives valid input, like input.distance > 10.\n * @memberof AttrRecognizer\n * @param {Object} input\n * @returns {Boolean} recognized\n */\n attrTest: function(input) {\n var optionPointers = this.options.pointers;\n return optionPointers === 0 || input.pointers.length === optionPointers;\n },\n\n /**\n * Process the input and return the state for the recognizer\n * @memberof AttrRecognizer\n * @param {Object} input\n * @returns {*} State\n */\n process: function(input) {\n var state = this.state;\n var eventType = input.eventType;\n\n var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);\n var isValid = this.attrTest(input);\n\n // on cancel input and we've recognized before, return STATE_CANCELLED\n if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {\n return state | STATE_CANCELLED;\n } else if (isRecognized || isValid) {\n if (eventType & INPUT_END) {\n return state | STATE_ENDED;\n } else if (!(state & STATE_BEGAN)) {\n return STATE_BEGAN;\n }\n return state | STATE_CHANGED;\n }\n return STATE_FAILED;\n }\n});\n\n/**\n * Pan\n * Recognized when the pointer is down and moved in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PanRecognizer() {\n AttrRecognizer.apply(this, arguments);\n\n this.pX = null;\n this.pY = null;\n}\n\ninherit(PanRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof PanRecognizer\n */\n defaults: {\n event: 'pan',\n threshold: 10,\n pointers: 1,\n direction: DIRECTION_ALL\n },\n\n getTouchAction: function() {\n var direction = this.options.direction;\n var actions = [];\n if (direction & DIRECTION_HORIZONTAL) {\n actions.push(TOUCH_ACTION_PAN_Y);\n }\n if (direction & DIRECTION_VERTICAL) {\n actions.push(TOUCH_ACTION_PAN_X);\n }\n return actions;\n },\n\n directionTest: function(input) {\n var options = this.options;\n var hasMoved = true;\n var distance = input.distance;\n var direction = input.direction;\n var x = input.deltaX;\n var y = input.deltaY;\n\n // lock to axis?\n if (!(direction & options.direction)) {\n if (options.direction & DIRECTION_HORIZONTAL) {\n direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;\n hasMoved = x != this.pX;\n distance = Math.abs(input.deltaX);\n } else {\n direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;\n hasMoved = y != this.pY;\n distance = Math.abs(input.deltaY);\n }\n }\n input.direction = direction;\n return hasMoved && distance > options.threshold && direction & options.direction;\n },\n\n attrTest: function(input) {\n return AttrRecognizer.prototype.attrTest.call(this, input) &&\n (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));\n },\n\n emit: function(input) {\n\n this.pX = input.deltaX;\n this.pY = input.deltaY;\n\n var direction = directionStr(input.direction);\n\n if (direction) {\n input.additionalEvent = this.options.event + direction;\n }\n this._super.emit.call(this, input);\n }\n});\n\n/**\n * Pinch\n * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PinchRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(PinchRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof PinchRecognizer\n */\n defaults: {\n event: 'pinch',\n threshold: 0,\n pointers: 2\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_NONE];\n },\n\n attrTest: function(input) {\n return this._super.attrTest.call(this, input) &&\n (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);\n },\n\n emit: function(input) {\n if (input.scale !== 1) {\n var inOut = input.scale < 1 ? 'in' : 'out';\n input.additionalEvent = this.options.event + inOut;\n }\n this._super.emit.call(this, input);\n }\n});\n\n/**\n * Press\n * Recognized when the pointer is down for x ms without any movement.\n * @constructor\n * @extends Recognizer\n */\nfunction PressRecognizer() {\n Recognizer.apply(this, arguments);\n\n this._timer = null;\n this._input = null;\n}\n\ninherit(PressRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof PressRecognizer\n */\n defaults: {\n event: 'press',\n pointers: 1,\n time: 251, // minimal time of the pointer to be pressed\n threshold: 9 // a minimal movement is ok, but keep it low\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_AUTO];\n },\n\n process: function(input) {\n var options = this.options;\n var validPointers = input.pointers.length === options.pointers;\n var validMovement = input.distance < options.threshold;\n var validTime = input.deltaTime > options.time;\n\n this._input = input;\n\n // we only allow little movement\n // and we've reached an end event, so a tap is possible\n if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {\n this.reset();\n } else if (input.eventType & INPUT_START) {\n this.reset();\n this._timer = setTimeoutContext(function() {\n this.state = STATE_RECOGNIZED;\n this.tryEmit();\n }, options.time, this);\n } else if (input.eventType & INPUT_END) {\n return STATE_RECOGNIZED;\n }\n return STATE_FAILED;\n },\n\n reset: function() {\n clearTimeout(this._timer);\n },\n\n emit: function(input) {\n if (this.state !== STATE_RECOGNIZED) {\n return;\n }\n\n if (input && (input.eventType & INPUT_END)) {\n this.manager.emit(this.options.event + 'up', input);\n } else {\n this._input.timeStamp = now();\n this.manager.emit(this.options.event, this._input);\n }\n }\n});\n\n/**\n * Rotate\n * Recognized when two or more pointer are moving in a circular motion.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction RotateRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(RotateRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof RotateRecognizer\n */\n defaults: {\n event: 'rotate',\n threshold: 0,\n pointers: 2\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_NONE];\n },\n\n attrTest: function(input) {\n return this._super.attrTest.call(this, input) &&\n (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);\n }\n});\n\n/**\n * Swipe\n * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction SwipeRecognizer() {\n AttrRecognizer.apply(this, arguments);\n}\n\ninherit(SwipeRecognizer, AttrRecognizer, {\n /**\n * @namespace\n * @memberof SwipeRecognizer\n */\n defaults: {\n event: 'swipe',\n threshold: 10,\n velocity: 0.3,\n direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,\n pointers: 1\n },\n\n getTouchAction: function() {\n return PanRecognizer.prototype.getTouchAction.call(this);\n },\n\n attrTest: function(input) {\n var direction = this.options.direction;\n var velocity;\n\n if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {\n velocity = input.overallVelocity;\n } else if (direction & DIRECTION_HORIZONTAL) {\n velocity = input.overallVelocityX;\n } else if (direction & DIRECTION_VERTICAL) {\n velocity = input.overallVelocityY;\n }\n\n return this._super.attrTest.call(this, input) &&\n direction & input.offsetDirection &&\n input.distance > this.options.threshold &&\n input.maxPointers == this.options.pointers &&\n abs(velocity) > this.options.velocity && input.eventType & INPUT_END;\n },\n\n emit: function(input) {\n var direction = directionStr(input.offsetDirection);\n if (direction) {\n this.manager.emit(this.options.event + direction, input);\n }\n\n this.manager.emit(this.options.event, input);\n }\n});\n\n/**\n * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur\n * between the given interval and position. The delay option can be used to recognize multi-taps without firing\n * a single tap.\n *\n * The eventData from the emitted event contains the property `tapCount`, which contains the amount of\n * multi-taps being recognized.\n * @constructor\n * @extends Recognizer\n */\nfunction TapRecognizer() {\n Recognizer.apply(this, arguments);\n\n // previous time and center,\n // used for tap counting\n this.pTime = false;\n this.pCenter = false;\n\n this._timer = null;\n this._input = null;\n this.count = 0;\n}\n\ninherit(TapRecognizer, Recognizer, {\n /**\n * @namespace\n * @memberof PinchRecognizer\n */\n defaults: {\n event: 'tap',\n pointers: 1,\n taps: 1,\n interval: 300, // max time between the multi-tap taps\n time: 250, // max time of the pointer to be down (like finger on the screen)\n threshold: 9, // a minimal movement is ok, but keep it low\n posThreshold: 10 // a multi-tap can be a bit off the initial position\n },\n\n getTouchAction: function() {\n return [TOUCH_ACTION_MANIPULATION];\n },\n\n process: function(input) {\n var options = this.options;\n\n var validPointers = input.pointers.length === options.pointers;\n var validMovement = input.distance < options.threshold;\n var validTouchTime = input.deltaTime < options.time;\n\n this.reset();\n\n if ((input.eventType & INPUT_START) && (this.count === 0)) {\n return this.failTimeout();\n }\n\n // we only allow little movement\n // and we've reached an end event, so a tap is possible\n if (validMovement && validTouchTime && validPointers) {\n if (input.eventType != INPUT_END) {\n return this.failTimeout();\n }\n\n var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;\n var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;\n\n this.pTime = input.timeStamp;\n this.pCenter = input.center;\n\n if (!validMultiTap || !validInterval) {\n this.count = 1;\n } else {\n this.count += 1;\n }\n\n this._input = input;\n\n // if tap count matches we have recognized it,\n // else it has began recognizing...\n var tapCount = this.count % options.taps;\n if (tapCount === 0) {\n // no failing requirements, immediately trigger the tap event\n // or wait as long as the multitap interval to trigger\n if (!this.hasRequireFailures()) {\n return STATE_RECOGNIZED;\n } else {\n this._timer = setTimeoutContext(function() {\n this.state = STATE_RECOGNIZED;\n this.tryEmit();\n }, options.interval, this);\n return STATE_BEGAN;\n }\n }\n }\n return STATE_FAILED;\n },\n\n failTimeout: function() {\n this._timer = setTimeoutContext(function() {\n this.state = STATE_FAILED;\n }, this.options.interval, this);\n return STATE_FAILED;\n },\n\n reset: function() {\n clearTimeout(this._timer);\n },\n\n emit: function() {\n if (this.state == STATE_RECOGNIZED) {\n this._input.tapCount = this.count;\n this.manager.emit(this.options.event, this._input);\n }\n }\n});\n\n/**\n * Simple way to create a manager with a default set of recognizers.\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Hammer(element, options) {\n options = options || {};\n options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);\n return new Manager(element, options);\n}\n\n/**\n * @const {string}\n */\nHammer.VERSION = '2.0.7';\n\n/**\n * default settings\n * @namespace\n */\nHammer.defaults = {\n /**\n * set if DOM events are being triggered.\n * But this is slower and unused by simple implementations, so disabled by default.\n * @type {Boolean}\n * @default false\n */\n domEvents: false,\n\n /**\n * The value for the touchAction property/fallback.\n * When set to `compute` it will magically set the correct value based on the added recognizers.\n * @type {String}\n * @default compute\n */\n touchAction: TOUCH_ACTION_COMPUTE,\n\n /**\n * @type {Boolean}\n * @default true\n */\n enable: true,\n\n /**\n * EXPERIMENTAL FEATURE -- can be removed/changed\n * Change the parent input target element.\n * If Null, then it is being set the to main element.\n * @type {Null|EventTarget}\n * @default null\n */\n inputTarget: null,\n\n /**\n * force an input class\n * @type {Null|Function}\n * @default null\n */\n inputClass: null,\n\n /**\n * Default recognizer setup when calling `Hammer()`\n * When creating a new Manager these will be skipped.\n * @type {Array}\n */\n preset: [\n // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]\n [RotateRecognizer, {enable: false}],\n [PinchRecognizer, {enable: false}, ['rotate']],\n [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],\n [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],\n [TapRecognizer],\n [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],\n [PressRecognizer]\n ],\n\n /**\n * Some CSS properties can be used to improve the working of Hammer.\n * Add them to this method and they will be set when creating a new Manager.\n * @namespace\n */\n cssProps: {\n /**\n * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.\n * @type {String}\n * @default 'none'\n */\n userSelect: 'none',\n\n /**\n * Disable the Windows Phone grippers when pressing an element.\n * @type {String}\n * @default 'none'\n */\n touchSelect: 'none',\n\n /**\n * Disables the default callout shown when you touch and hold a touch target.\n * On iOS, when you touch and hold a touch target such as a link, Safari displays\n * a callout containing information about the link. This property allows you to disable that callout.\n * @type {String}\n * @default 'none'\n */\n touchCallout: 'none',\n\n /**\n * Specifies whether zooming is enabled. Used by IE10>\n * @type {String}\n * @default 'none'\n */\n contentZooming: 'none',\n\n /**\n * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.\n * @type {String}\n * @default 'none'\n */\n userDrag: 'none',\n\n /**\n * Overrides the highlight color shown when the user taps a link or a JavaScript\n * clickable element in iOS. This property obeys the alpha value, if specified.\n * @type {String}\n * @default 'rgba(0,0,0,0)'\n */\n tapHighlightColor: 'rgba(0,0,0,0)'\n }\n};\n\nvar STOP = 1;\nvar FORCED_STOP = 2;\n\n/**\n * Manager\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Manager(element, options) {\n this.options = assign({}, Hammer.defaults, options || {});\n\n this.options.inputTarget = this.options.inputTarget || element;\n\n this.handlers = {};\n this.session = {};\n this.recognizers = [];\n this.oldCssProps = {};\n\n this.element = element;\n this.input = createInputInstance(this);\n this.touchAction = new TouchAction(this, this.options.touchAction);\n\n toggleCssProps(this, true);\n\n each(this.options.recognizers, function(item) {\n var recognizer = this.add(new (item[0])(item[1]));\n item[2] && recognizer.recognizeWith(item[2]);\n item[3] && recognizer.requireFailure(item[3]);\n }, this);\n}\n\nManager.prototype = {\n /**\n * set options\n * @param {Object} options\n * @returns {Manager}\n */\n set: function(options) {\n assign(this.options, options);\n\n // Options that need a little more setup\n if (options.touchAction) {\n this.touchAction.update();\n }\n if (options.inputTarget) {\n // Clean up existing event listeners and reinitialize\n this.input.destroy();\n this.input.target = options.inputTarget;\n this.input.init();\n }\n return this;\n },\n\n /**\n * stop recognizing for this session.\n * This session will be discarded, when a new [input]start event is fired.\n * When forced, the recognizer cycle is stopped immediately.\n * @param {Boolean} [force]\n */\n stop: function(force) {\n this.session.stopped = force ? FORCED_STOP : STOP;\n },\n\n /**\n * run the recognizers!\n * called by the inputHandler function on every movement of the pointers (touches)\n * it walks through all the recognizers and tries to detect the gesture that is being made\n * @param {Object} inputData\n */\n recognize: function(inputData) {\n var session = this.session;\n if (session.stopped) {\n return;\n }\n\n // run the touch-action polyfill\n this.touchAction.preventDefaults(inputData);\n\n var recognizer;\n var recognizers = this.recognizers;\n\n // this holds the recognizer that is being recognized.\n // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED\n // if no recognizer is detecting a thing, it is set to `null`\n var curRecognizer = session.curRecognizer;\n\n // reset when the last recognizer is recognized\n // or when we're in a new session\n if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {\n curRecognizer = session.curRecognizer = null;\n }\n\n var i = 0;\n while (i < recognizers.length) {\n recognizer = recognizers[i];\n\n // find out if we are allowed try to recognize the input for this one.\n // 1. allow if the session is NOT forced stopped (see the .stop() method)\n // 2. allow if we still haven't recognized a gesture in this session, or the this recognizer is the one\n // that is being recognized.\n // 3. allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.\n // this can be setup with the `recognizeWith()` method on the recognizer.\n if (session.stopped !== FORCED_STOP && ( // 1\n !curRecognizer || recognizer == curRecognizer || // 2\n recognizer.canRecognizeWith(curRecognizer))) { // 3\n recognizer.recognize(inputData);\n } else {\n recognizer.reset();\n }\n\n // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the\n // current active recognizer. but only if we don't already have an active recognizer\n if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {\n curRecognizer = session.curRecognizer = recognizer;\n }\n i++;\n }\n },\n\n /**\n * get a recognizer by its event name.\n * @param {Recognizer|String} recognizer\n * @returns {Recognizer|Null}\n */\n get: function(recognizer) {\n if (recognizer instanceof Recognizer) {\n return recognizer;\n }\n\n var recognizers = this.recognizers;\n for (var i = 0; i < recognizers.length; i++) {\n if (recognizers[i].options.event == recognizer) {\n return recognizers[i];\n }\n }\n return null;\n },\n\n /**\n * add a recognizer to the manager\n * existing recognizers with the same event name will be removed\n * @param {Recognizer} recognizer\n * @returns {Recognizer|Manager}\n */\n add: function(recognizer) {\n if (invokeArrayArg(recognizer, 'add', this)) {\n return this;\n }\n\n // remove existing\n var existing = this.get(recognizer.options.event);\n if (existing) {\n this.remove(existing);\n }\n\n this.recognizers.push(recognizer);\n recognizer.manager = this;\n\n this.touchAction.update();\n return recognizer;\n },\n\n /**\n * remove a recognizer by name or instance\n * @param {Recognizer|String} recognizer\n * @returns {Manager}\n */\n remove: function(recognizer) {\n if (invokeArrayArg(recognizer, 'remove', this)) {\n return this;\n }\n\n recognizer = this.get(recognizer);\n\n // let's make sure this recognizer exists\n if (recognizer) {\n var recognizers = this.recognizers;\n var index = inArray(recognizers, recognizer);\n\n if (index !== -1) {\n recognizers.splice(index, 1);\n this.touchAction.update();\n }\n }\n\n return this;\n },\n\n /**\n * bind event\n * @param {String} events\n * @param {Function} handler\n * @returns {EventEmitter} this\n */\n on: function(events, handler) {\n if (events === undefined) {\n return;\n }\n if (handler === undefined) {\n return;\n }\n\n var handlers = this.handlers;\n each(splitStr(events), function(event) {\n handlers[event] = handlers[event] || [];\n handlers[event].push(handler);\n });\n return this;\n },\n\n /**\n * unbind event, leave emit blank to remove all handlers\n * @param {String} events\n * @param {Function} [handler]\n * @returns {EventEmitter} this\n */\n off: function(events, handler) {\n if (events === undefined) {\n return;\n }\n\n var handlers = this.handlers;\n each(splitStr(events), function(event) {\n if (!handler) {\n delete handlers[event];\n } else {\n handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);\n }\n });\n return this;\n },\n\n /**\n * emit event to the listeners\n * @param {String} event\n * @param {Object} data\n */\n emit: function(event, data) {\n // we also want to trigger dom events\n if (this.options.domEvents) {\n triggerDomEvent(event, data);\n }\n\n // no handlers, so skip it all\n var handlers = this.handlers[event] && this.handlers[event].slice();\n if (!handlers || !handlers.length) {\n return;\n }\n\n data.type = event;\n data.preventDefault = function() {\n data.srcEvent.preventDefault();\n };\n\n var i = 0;\n while (i < handlers.length) {\n handlers[i](data);\n i++;\n }\n },\n\n /**\n * destroy the manager and unbinds all events\n * it doesn't unbind dom events, that is the user own responsibility\n */\n destroy: function() {\n this.element && toggleCssProps(this, false);\n\n this.handlers = {};\n this.session = {};\n this.input.destroy();\n this.element = null;\n }\n};\n\n/**\n * add/remove the css properties as defined in manager.options.cssProps\n * @param {Manager} manager\n * @param {Boolean} add\n */\nfunction toggleCssProps(manager, add) {\n var element = manager.element;\n if (!element.style) {\n return;\n }\n var prop;\n each(manager.options.cssProps, function(value, name) {\n prop = prefixed(element.style, name);\n if (add) {\n manager.oldCssProps[prop] = element.style[prop];\n element.style[prop] = value;\n } else {\n element.style[prop] = manager.oldCssProps[prop] || '';\n }\n });\n if (!add) {\n manager.oldCssProps = {};\n }\n}\n\n/**\n * trigger dom event\n * @param {String} event\n * @param {Object} data\n */\nfunction triggerDomEvent(event, data) {\n var gestureEvent = document.createEvent('Event');\n gestureEvent.initEvent(event, true, true);\n gestureEvent.gesture = data;\n data.target.dispatchEvent(gestureEvent);\n}\n\nassign(Hammer, {\n INPUT_START: INPUT_START,\n INPUT_MOVE: INPUT_MOVE,\n INPUT_END: INPUT_END,\n INPUT_CANCEL: INPUT_CANCEL,\n\n STATE_POSSIBLE: STATE_POSSIBLE,\n STATE_BEGAN: STATE_BEGAN,\n STATE_CHANGED: STATE_CHANGED,\n STATE_ENDED: STATE_ENDED,\n STATE_RECOGNIZED: STATE_RECOGNIZED,\n STATE_CANCELLED: STATE_CANCELLED,\n STATE_FAILED: STATE_FAILED,\n\n DIRECTION_NONE: DIRECTION_NONE,\n DIRECTION_LEFT: DIRECTION_LEFT,\n DIRECTION_RIGHT: DIRECTION_RIGHT,\n DIRECTION_UP: DIRECTION_UP,\n DIRECTION_DOWN: DIRECTION_DOWN,\n DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,\n DIRECTION_VERTICAL: DIRECTION_VERTICAL,\n DIRECTION_ALL: DIRECTION_ALL,\n\n Manager: Manager,\n Input: Input,\n TouchAction: TouchAction,\n\n TouchInput: TouchInput,\n MouseInput: MouseInput,\n PointerEventInput: PointerEventInput,\n TouchMouseInput: TouchMouseInput,\n SingleTouchInput: SingleTouchInput,\n\n Recognizer: Recognizer,\n AttrRecognizer: AttrRecognizer,\n Tap: TapRecognizer,\n Pan: PanRecognizer,\n Swipe: SwipeRecognizer,\n Pinch: PinchRecognizer,\n Rotate: RotateRecognizer,\n Press: PressRecognizer,\n\n on: addEventListeners,\n off: removeEventListeners,\n each: each,\n merge: merge,\n extend: extend,\n assign: assign,\n inherit: inherit,\n bindFn: bindFn,\n prefixed: prefixed\n});\n\n// this prevents errors when Hammer is loaded in the presence of an AMD\n// style loader but by script tag, not by the loader.\nvar freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line\nfreeGlobal.Hammer = Hammer;\n\nif (typeof define === 'function' && define.amd) {\n define(function() {\n return Hammer;\n });\n} else if (typeof module != 'undefined' && module.exports) {\n module.exports = Hammer;\n} else {\n window[exportName] = Hammer;\n}\n\n})(window, document, 'Hammer');\n"],"sourceRoot":"webpack:///"}